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Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3
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Chen, Chi Wai Jason – International Journal of Music Education, 2015
This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
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Harlacher, Jason E.; Merrell, Kenneth W. – Journal of Applied School Psychology, 2010
The authors examined the initial and follow-up effect of Strong Kids, a social and emotional learning (SEL) curriculum, among a sample of 106 third- and fourth-grade students. Students were assigned to either the treatment or the wait-list condition and completed questionnaires on SEL knowledge and perceived use of SEL skills across 3 assessment…
Descriptors: School Psychologists, Questionnaires, Teachers, Emotional Development