ERIC Number: EJ1284268
Record Type: Journal
Publication Date: 2021-Jan
Pages: 15
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0007-1013
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Available Date: N/A
Can Narrative Cutscenes Improve Home Learning from a Math Game? An Experimental Study with Children
Sýkora, Tomáš; Stárková, Tereza; Brom, Cyril
British Journal of Educational Technology, v52 n1 p42-56 Jan 2021
Little is known about the instructional effects of narrative framing elements in child learning games. In this study, second and third graders (M[subscript age] = 8.24) played one of two versions of a successful, commercial mathematical learning game at home for 2 weeks (N = 95; between-subject design). The versions differed in the presence/absence of a background story conveyed through comic cutscenes at the beginning and the end of the game. Results showed that children played the game intensively in both conditions: despite not being forced to do so. Plus, they also learned from the game. As expected, children assigned to the cutscenes condition interfaced with the cutscenes. However, no between-group difference was detected in pre-post learning gains, parent-reported engagement, self-reported enjoyment, time spent with the game and the number of solved in-game tasks (all |"ds"| < 0.29). Altogether, no advantage or disadvantage from the narrative comic cutscenes was revealed.
Descriptors: Educational Games, Mathematics Education, Mathematics Activities, Elementary School Students, Grade 2, Grade 3, Home Study
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Early Childhood Education; Grade 2; Primary Education; Grade 3
Audience: N/A
Language: English
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