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Showing 1 to 15 of 25 results Save | Export
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Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
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Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
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Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy
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Chen, Chih-Ming; Wang, Jung-Ying; Zhao, Rong-Hua – Interactive Learning Environments, 2022
Many studies have verified that the effective promotion of both positive interactions among individual group members and group accountability is a critical issue in collaborative problem-based learning (CPBL). This work, therefore, proposes a group incentive mechanism (GIM) that is based on considering several important factors that influence…
Descriptors: Incentives, Cooperative Learning, Problem Based Learning, Peer Relationship
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Di Wu; Huan Li; Sha Zhu; Harrison Hao Yang; Jie Bai; Jinyan Zhao; Kaylee Yang – Interactive Learning Environments, 2024
Online homework has become an important teaching and learning activity due to the impact of COVID-19 pandemic-related restrictions. This study explored the relationship between primary students' online homework completion and learning achievement. It also investigated the moderating effects of key factors including the role of the students and the…
Descriptors: Electronic Learning, Homework, COVID-19, Pandemics
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Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Shan-Feng – Interactive Learning Environments, 2019
Owing to the popularity of tablet computers and smart phones, e-books have become an important medium for both formal and informal learning. However, conventional e-books are mainly designed to provide information in the form of multimedia, implying that students spend most of their time memorizing and comprehending what they read from e-books,…
Descriptors: Problem Based Learning, Problem Solving, Electronic Publishing, Books
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Slavko Žitnik; Glenn Gordon Smith – Interactive Learning Environments, 2024
In the recent, and ongoing, COVID-19 pandemic, remote or online K-12 schooling became the norm. Even if the pandemic tails off somewhat, remote K-12 schooling will likely remain more frequent than it was before the pandemic. A mainstay technique of online learning, at least at the college and graduate level, has been the online discussion. Since…
Descriptors: Grade 4, Elementary School Students, Discussion, Automation
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Wu, Ting-Ting; Sung, Tien-Wen – Interactive Learning Environments, 2023
Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, social science is often neglected in basic education compared with languages and mathematics, thus affecting students' learning motivation and achievements. In this study, a digital game-based review system was…
Descriptors: Game Based Learning, Outcomes of Education, Elementary School Students, Social Sciences
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Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
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Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
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Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)
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Chu, Hui-Chun; Chen, Jun-Ming; Tsai, Chieh-Lun – Interactive Learning Environments, 2017
Mathematics has been widely recognized as being challenging for most students. In this study, an online formative peer-tutoring approach was proposed to cope with this problem, and an online learning system was developed accordingly. To evaluate the effectiveness of the proposed approach, an experiment was conducted to explore its effects on…
Descriptors: Peer Teaching, Tutoring, Electronic Learning, Student Behavior
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Wong, Gary Ka-Wai; Cheung, Ho-Yin – Interactive Learning Environments, 2020
The role of programming in computing education for children has grown rapidly in recent years with the proliferation of specially designed programming tools, which is grounded on Seymour Papert's theoretical work in Constructionism. Studies show that some children can develop computational thinking skills and practices with programming activities…
Descriptors: Elementary School Students, Student Attitudes, 21st Century Skills, Computation
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