Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Access to Computers | 2 |
Computer Software | 2 |
Internet | 2 |
Achievement Gap | 1 |
After School Programs | 1 |
Case Studies | 1 |
Computer Assisted Testing | 1 |
Computer Simulation | 1 |
Computer Uses in Education | 1 |
Computers | 1 |
Correlation | 1 |
More ▼ |
Publication Type
Journal Articles | 1 |
Numerical/Quantitative Data | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Tests/Questionnaires | 1 |
Education Level
Grade 4 | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
National Assessment of… | 1 |
What Works Clearinghouse Rating
White, Sheida; Kim, Young Yee; Chen, Jing; Liu, Fei – National Center for Education Statistics, 2015
This study examined whether or not fourth-graders could fully demonstrate their writing skills on the computer and factors associated with their performance on the National Assessment of Educational Progress (NAEP) computer-based writing assessment. The results suggest that high-performing fourth-graders (those who scored in the upper 20 percent…
Descriptors: National Competency Tests, Computer Assisted Testing, Writing Tests, Grade 4
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills