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Mohammed H. Albahiri; Ali A. M. Alhaj; Bandar M. Al Oteibi – Educational Process: International Journal, 2025
Background/purpose: This research aimed at designing an educational program based on gamification for teaching mathematics as required by the Trends in International Mathematics and Science Study (TIMSS) to determine its impact on advancing strategic competence among fourth-grade male students in the first semester of Academic Year 1445AH in…
Descriptors: Gamification, Mathematics Instruction, Game Based Learning, Educational Games
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Genç Ersoy, Berrin; Belet Boyaci, S. Dilek – International Technology and Education Journal, 2021
This study aims to scrutinize the effects of gamified Turkish vocabulary teaching on vocabulary development, and motivation on learning words. A nested mixed-method experimental design (gamification-based vocabulary learning for the experimental group instructor-led vocabulary learning for the control group) and was conducted with 34 fourth-grade…
Descriptors: Game Based Learning, Learning Activities, Instructional Effectiveness, Vocabulary Development
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Kam Tse, Shek; Zhu, Yu; Yan Hui, Sau; Ng, Hung Wai – Australian Journal of Education, 2017
The English and Chinese reading proficiency of 1376 Grade 4 students in 24 Hong Kong primary schools were assessed using measures developed for the Progress in International Reading Literacy Study. Students' parents provided information about home reading activities (HRA) aimed at supporting their children's reading prior to them entering school…
Descriptors: Family Environment, Early Reading, Emergent Literacy, Reading Aloud to Others