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Shaikh, Rafikh Rashid; G., Nagarjuna; Gupta, Ayush – Education and Information Technologies, 2023
Networked computers can potentially support classrooms to be more interactive. It can help students share representations amongst themselves and work together on a shared virtual activity space. In research on the role of shared screens or shared virtual workspace in learning settings, there has been less attention paid to contexts where learners…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Computer Games, Mathematics Education
Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
Hover, Ashlee; Wise, Teresa – Education 3-13, 2022
An investigation of teacher and student use of digital devices and tools to inform others about ways to create twenty-first-century digital learning experiences in the classroom and at home. The researchers used a qualitative research design to elicit teacher perceptions and use of 1:1 (device to student) and 1:2 digital devices and tools through…
Descriptors: Access to Computers, Blended Learning, Electronic Learning, Computer Assisted Instruction
Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – International Journal of Computer-Supported Collaborative Learning, 2019
Research on Computer-Supported Collaborative Learning (CSCL) has provided significant insights into why collaborative learning is effective and how we can effectively provide support for it. Building on this knowledge, we can investigate when collaboration is beneficial to support learning. Specifically, collaborative and individual learning are…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Intelligent Tutoring Systems
Yang, Dandan; Zargar, Elham; Adams, Ashley Marie; Day, Stephanie L.; Connor, Carol McDonald – Assessment for Effective Intervention, 2021
Stealth assessment has been successfully embedded in educational games to measure students' learning in an unobtrusive and supportive way. This study explored the possibility of applying stealth assessment in a digital reading platform and sought to identify potential in-system indicators of students' digital learning outcomes. Utilizing the user…
Descriptors: Electronic Publishing, Books, Computer Assisted Instruction, Reading Processes
Shirin Hashim – AERA Open, 2024
This study examines the impact of an online math learning program on third through fifth grade math achievement in Louisiana. Employing Zearn Math usage metrics and administrative data from the Louisiana Department of Education, the results indicate that grade levels that programmatically used Zearn Math scored, on average, about .03 standard…
Descriptors: Elementary School Mathematics, Elementary School Students, Elementary School Teachers, Mathematics Instruction
Zainil, Melva; Kenedi, Ary Kiswanto; Rahmatina; Indrawati, Tin; Handrianto, Ciptro – Journal of Education and e-Learning Research, 2023
The aim of the current research is to develop a STEM-based digital classroom learning model based on the 21st-century skills and characteristics of elementary school students. To enable the dissemination of this learning model, further research is needed to determine the effect of the STEM-based digital classroom learning model on the 21st century…
Descriptors: Foreign Countries, Elementary School Students, STEM Education, Learning
Brandy Cooper Meyers – ProQuest LLC, 2021
The purpose of this mixed methods action research was to implement and evaluate the use of virtual interactive notebooks with gifted students in a 4th grade social studies classroom. Specifically, this study focused on two overarching research questions: (a) how does the implementation of virtual interactive notebooks in an inquiry based,…
Descriptors: Gifted, Social Studies, Active Learning, Inquiry
Xu, Junyan; He, Sining; Jiang, Haozhe; Yang, Yang; Cai, Su – International Association for Development of the Information Society, 2019
In recent years, the development of mobile technology and devices makes Artificial Intelligence (AI) and Augmented Reality (AR) available tools in classroom teaching and learning. AI and AR are used to improve the learning effect as well as motivate the students' learning enthusiasm. In English as a second language (ESL) learning, several previous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Handwriting
Casper J. D. Jensen; Teresa Cadierno – Language Learning Journal, 2024
The number of learners seeking to acquire an L2 by means of apps is ever-increasing. This study examined the effectiveness of using the app "Mondly" for the acquisition of L2 English vocabulary while accounting for differences in the acquisition of receptive and productive aspects of word knowledge. Twelve Danish young learners (aged…
Descriptors: Receptive Language, Expressive Language, Correlation, Computer Assisted Instruction
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Vega, Natalia; Stanfield, James; Mitra, Sugata – Education and Information Technologies, 2020
In the United States, literacy rates vary between socio-economic groups, and this reading gap is also a common feature in the education systems of OECD member states. To help address this reading gap previous research has identified a number of teaching strategies that have a positive impact on student learning outcomes, including the use of peer…
Descriptors: Computer Assisted Instruction, Reading Instruction, Reading Comprehension, Urban Schools
Wang, Jing; Bai, Barry; Song, Huan – Computer Assisted Language Learning, 2022
This study investigated the impacts of peer and teacher support on perceived technology usefulness and ease of use, and acceptance of computer-mediated collaboration in writing (CMCW) among Hong Kong primary school students, who learn English as a second/foreign language (ESL/EFL). The results showed that class-level peer support had direct and…
Descriptors: Foreign Countries, Elementary School Students, English (Second Language), Second Language Instruction
Roschelle, Jeremy; Herman, Phillip; Bumgardner, Karen; Shechtman, Nicole; Feng, Mingyu – Grantee Submission, 2018
In the context of a large-scale randomized controlled trial, our team investigated "front line" teaching issues as schools implemented a fully digital, blended learning curriculum in mathematics. This paper focuses on observations of instruction within schools that were assigned to use the new digital resources. Compared to a…
Descriptors: Mathematics Instruction, Blended Learning, Comparative Analysis, Class Activities
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement