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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
O'Grady-Jones, Mary; Grant, Michael M. – Gifted Child Today, 2023
The purpose of this research was to describe the impact of digital game building on fourth grade gifted and talented students' problem-solving, creativity, and collaboration skills. Increasingly, there has been a call to involve students in real-world experiences through projects that explore authentic issues using technology. Game design-based…
Descriptors: Academically Gifted, Talent, Computer Games, Educational Games
Leinonen, Teemu; Virnes, Marjo; Hietala, Iida; Brinck, Jaana – International Journal of Art & Design Education, 2020
In recent years, digital fabrication, and especially its associated activities of 3D design and printing, have taken root in school education as curriculum-based and maker-oriented learning activities. This article explores the adoption of 3D design and printing for learning by fourth, fifth and sixth grade children (n=64) in multidisciplinary…
Descriptors: Visual Aids, Elementary School Students, Grade 4, Grade 5
Deaton, Cynthia C. M.; Chessin, Debby; Coskey, Shawn – Science Activities: Classroom Projects and Curriculum Ideas, 2012
Build It Up! is an engaging activity that integrates science with mathematics through a process that encourages problem-solving, principles of design, creativity, and developing a sense of one's community. This activity, aimed at third- and fourth-grade students, allows students to use manipulatives to design, construct, and test buildings they…
Descriptors: Science Process Skills, Mathematics, Interdisciplinary Approach, Problem Solving
Butler, Joy – Canadian Journal of Education, 2013
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles of Teaching Games for Understanding (TGfU), opens up important spaces for teaching social and ethical understanding. Games have long been regarded as a site for moral development. For most teachers, however, ethical principles have been seen as…
Descriptors: Ethics, Curriculum, Comprehension, Moral Values