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Pantaleo, Sylvia – Education 3-13, 2021
During a classroom-based study, eight- to ten-year-old students had multiple opportunities to develop their knowledge and understanding about semiotic resources for meaning-making in picturebooks and graphic novels. Instruction during the study included a variety of activities that focussed on a selection of elements of visual art and design, and…
Descriptors: Science Instruction, Cartoons, Aesthetics, Novels
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Luo, Yi – International Electronic Journal of Elementary Education, 2015
This paper presents a case study examining 3rd, 4th and 5th graders' design fixation and cooperative learning in an engineering design project. A mixed methods instrument, the Cooperative Learning Observation Protocol (CLOP), was adapted to record frequency and class observation on cooperative learning engagement through detailed field notes.…
Descriptors: Elementary School Students, Design, Engineering, Cooperative Learning
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Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
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Helsa, Yullys; Hartono, Yusuf – Indonesian Mathematical Society Journal on Mathematics Education, 2011
The innovation of education is an important point of Pendidikan Matematika Realistik Indonesia (PMRI), one of them through traditional dance as a context of national cultural. Dance that collaborated with concept of mathematics, it is called Math Traditional Dance. This research aims to produce learning line (specific) the material of reflection…
Descriptors: Foreign Countries, Teaching Methods, Grade 4, Elementary School Students
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills