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Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
Gratani, Francesca; Giannandrea, Lorella; Rossi, Pier Giuseppe – Research on Education and Media, 2023
In today's world, technology and digital media are no longer separate, "other" than "natural" human and social life. Technology has become pervasive, transparent, reaching a "stable" form, no longer revolutionary. A new concept, "the post-digital," is emerging and gradually taking hold in a wide range of…
Descriptors: STEM Education, 21st Century Skills, Student Attitudes, Self Efficacy
Yernar Ospankulov; Aziya Zhumabayeva; Sabira Nishanbayeva; Bagzhan Ussen; Ali Zhalel – International Journal of Education in Mathematics, Science and Technology, 2023
Among the main objectives of the 'Primary School Physical Education Curriculum' is to raise individuals with knowledge, skills and behaviors integrated with values and competencies. In addition, one of the important goals of the Kazakh education system is to provide students with 21st century and related digital skills in all lessons. For this…
Descriptors: Educational Technology, Technology Uses in Education, Physical Education, Student Attitudes
Tay, Lee Yong; Nair, Shanthi Suraj; Lim, Cher Ping – Understanding Teaching-Learning Practice, 2018
This chapter presents a case study of how a group of eight teachers from an elementary school uses digital and online spaces for students' acquisition of literacy and numeracy knowledge and skills (i.e. the teaching and learning of English language and mathematics). The participating teachers teach either one or both of the subjects mentioned…
Descriptors: Foreign Countries, Elementary Education, Educational Technology, Technology Uses in Education
Duffy, Gail Eileen – ProQuest LLC, 2018
The goal of this evaluation was to provide findings and recommendations to the district on the instructional technology initiative at one elementary school in connection to its stated goals of promoting the college and career readiness of students through the use of instructional technology. The superintendent, director of technology, principal,…
Descriptors: Program Effectiveness, Educational Technology, Outcomes of Education, Career Readiness
Kloos, Heidi; Sliemers, Stephanie; Cartwright, Macey; Mano, Quintino; Stage, Scott – Online Submission, 2019
Important strides have been made in the science of learning to read. Yet, many students still struggle to attain reading proficiency. This calls for sustained efforts to bridge theoretical insights with applied considerations about ideal pedagogy. The current study was designed to contribute to this conversation, namely by looking at the efficacy…
Descriptors: Reading Instruction, Reading Skills, Teaching Methods, Online Courses
Fisher, Douglas; Frey, Nancy; Akhavan, Nancy – Corwin, 2019
Students learn to read and write best when their teachers balance literacy instruction. But how do you strike the "right" balance of skills and knowledge, reading and writing, small and whole group instruction, and direct and dialogic instruction, so that all students can learn to their maximum potential? The answer lies in the…
Descriptors: Elementary Education, Kindergarten, Grade 1, Grade 2
Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
Song, Donggil; Karimi, Arafeh; Kim, Paul – Interactive Learning Environments, 2016
Teaching argumentation with appropriate activities and strategies would support a wide range of goals in science education. Though science labs have been suggested and employed for argumentation activities, such educational expenditures are likely to be beyond the means of most schools in under-resourced areas. Due to the lack of appropriate…
Descriptors: Science Experiments, Disadvantaged Schools, Developing Nations, Rural Areas
DiCerbo, Kristen E. – Educational Technology & Society, 2014
Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players' knowledge, skills, and attributes. This article builds an…
Descriptors: Persistence, Evaluation Methods, Data Collection, Measurement Techniques
Al Musawi, A.; Ambusaidi, A.; Al-Balushi, S.; Al-Balushi, K. – Turkish Online Journal of Educational Technology - TOJET, 2015
Computer and information technology can be used so that students can individually, in groups, or by electronic demonstration experiment and draw conclusion for the required activities in an electronic form in what is now called "e-lab". It enables students to conduct experiments more flexibly and in an interactive way using multimedia.…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Electronic Learning
Hamlen, Karla R. – Computers & Education, 2012
Stochastic Frontier Regression Analysis was used to investigate strategies and skills that are associated with the minimization of time required to achieve proficiency in video games among students in grades four and five. Students self-reported their video game play habits, including strategies and skills used to become good at the video games…
Descriptors: Play, Video Games, Gender Differences, Time Factors (Learning)
O'Rourke, John; Main, Susan; Ellis, Michelle – Australasian Journal of Educational Technology, 2013
Games technology in the form of hand-held game consoles (HGCs) when focussed on specific academic skill development has the capacity to engage students in learning and in turn produce positive academic results. This current research explores teacher perceptions of the implementation of HGCs to enhance the development of mental maths skills (namely…
Descriptors: Foreign Countries, Educational Technology, Handheld Devices, Educational Games
Chen, Chi Wai Jason – International Journal of Music Education, 2015
This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
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