Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Educational Technology &… | 1 |
Journal of Education and… | 1 |
Journal of Educational… | 1 |
Journal of Educational… | 1 |
Author
Erdem, Aliye | 1 |
Foster, Aroutis N. | 1 |
Im, Tami | 1 |
Katsionis, George | 1 |
Ke, Fengfeng | 1 |
Manos, Konstantinos | 1 |
Seker, Burcu Sezginsoy | 1 |
Virvou, Maria | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Evaluative | 1 |
Education Level
Grade 4 | 4 |
Elementary Education | 3 |
Grade 5 | 2 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Seker, Burcu Sezginsoy; Erdem, Aliye – Journal of Education and Training Studies, 2017
Students learning a defined subject only perform by learning of thinking based on the concepts forming that subjects. Otherwise, students may move away from the scientific meaning of concepts and may fall into conceptual errors. Students' conceptual errors affect their following learning and cause them resist change. It is possible to prevent this…
Descriptors: Lesson Plans, Models, Scientific Concepts, Concept Teaching
Ke, Fengfeng; Im, Tami – Journal of Educational Research, 2013
Employing the multiple-baseline across-subjects design, the authors examined the implementation and potential effect of a virtual-reality-based social interaction program on the interaction and communication performance of children with high functioning autism. The data were collected via behavior observation and analysis, questionnaires, and…
Descriptors: Autism, Computer Simulation, Interaction, Social Development
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software