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Schmitt, Lara Johanna; Weinberger, Armin – Educational Technology Research and Development, 2019
Multi-touch interfaces allow for direct and simultaneous input by several co-present learners and afford hands-on learning experiences. Additional scaffolding for strategic behavior and/or verbalizations may constructively complement collaborative learning with a multi-touch device. In this study, the tablet app "Proportion" is supposed…
Descriptors: Grade 4, Elementary School Students, Computer Uses in Education, Cooperative Learning
Hildebrandt, Martha E.; Biglan, Barbara; Budd, Lisa – Teaching Children Mathematics, 2013
In this article, the authors describe activities that can keep math and science skills sharp over summer breaks. A fourth-grade class was encouraged to talk about their coming summer break. The class brainstormed about what one might see on the road--"Observing landscapes, vehicles, and highway signage were quick replies." The children…
Descriptors: Mathematics Instruction, Grade 4, Elementary School Mathematics, Teaching Methods
Pareto, Lena – International Journal of Artificial Intelligence in Education, 2014
In this paper we will describe a learning environment designed to foster conceptual understanding and reasoning in mathematics among younger school children. The learning environment consists of 48 2-player game variants based on a graphical model of arithmetic where the mathematical content is intrinsically interwoven with the game idea. The…
Descriptors: Concept Formation, Mathematical Concepts, Mathematics Instruction, Educational Games
Burns, Barbara A.; Hamm, Ellen M. – School Science and Mathematics, 2011
The primary purpose of this classroom experiment was to examine the effectiveness of concrete (hands-on) manipulatives as compared with virtual (computer-based) manipulatives on student review of fraction concepts in third grade and introduction of symmetry concepts in fourth grade. A pretest-posttest design was employed with a sample of 91…
Descriptors: Manipulative Materials, Grade 4, Grade 3, Computer Uses in Education