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Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
John F. Pane; Christopher Joseph Doss; Ivy Todd; Dorothy Seaman – Annenberg Institute for School Reform at Brown University, 2025
Zearn Math is a popular software platform for K-8 mathematics learning, designed to enable all students to successfully access grade-level content. RAND researchers collaborated with Zearn, the product's developer, to design this evaluation. Then RAND conducted the study independently, randomly assigning 64 schools in an urban Texas district to…
Descriptors: Mathematics Education, Grade 3, Grade 4, Grade 5
Shirin Hashim – ProQuest LLC, 2024
This dissertation consists of three papers. In each paper, I leverage a different quantitative method to study a downstream effect of technology on educational outcomes. In the first paper, I study the impact of an online math learning program on 3rd through 5th grade math achievement in Louisiana. Employing Zearn Math usage metrics and…
Descriptors: Technology Uses in Education, Influence of Technology, Electronic Learning, Elementary School Mathematics
Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
de Barros, Andreas; Ganimian, Alejandro J.; Venkatachalam, Anuja – Journal of Research on Educational Effectiveness, 2022
This study is one of the first evaluations of independent (i.e., self-guided) practice in math in a developing country. We randomly assigned 4,461 students in grades 4-7 in "unaided" private schools across seven Indian cities who were using a computer-assisted learning software to: (a) a control group, in which they moved from one unit…
Descriptors: Independent Study, Computer Software, Computer Assisted Instruction, Private Schools
Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics
What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction
Desimone, Laura; Smith, Thomas M.; Phillips, Kristie J. R. – Teachers College Record, 2013
Background/Context: Most reforms in elementary education rely on teacher learning and improved instruction to increase student learning. This study increases our understanding of which types of professional development effectively change teaching practice in ways that boost student achievement. Purpose/Objective/Research Question/Focus of Study:…
Descriptors: Faculty Development, Academic Achievement, Longitudinal Studies, Mathematics Instruction
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2014
The MIND Research Institute contracted with the Evaluation Research Program at WestEd to conduct an independent assessment of mathematics outcomes in elementary school grades across California that were provided with the ST Math program. Spatial-Temporal (ST) Math is a game-based instructional software designed to boost K-5 and secondary-level…
Descriptors: Educational Games, Computer Software, Teaching Methods, Elementary School Mathematics
van den Heuvel-Panhuizen, Marja; Kolovou, Angeliki; Robitzsch, Alexander – Educational Studies in Mathematics, 2013
In this study we investigated the role of a dynamic online game on students' early algebra problem solving. In total 253 students from grades 4, 5, and 6 (10-12 years old) used the game at home to solve a sequence of early algebra problems consisting of contextual problems addressing covarying quantities. Special software monitored the…
Descriptors: Elementary School Students, Grade 4, Grade 5, Grade 6
Chu, Hui-Chun; Hwang, Gwo-Jen; Huang, Yueh-Min – Innovations in Education and Teaching International, 2010
Conventional testing systems usually give students a score as their test result, but do not show them how to improve their learning performance. Researchers have indicated that students would benefit more if individual learning guidance could be provided. However, most of the existing learning diagnosis models ignore the fact that one concept…
Descriptors: Test Results, Teaching Methods, Elementary School Students, Elementary School Teachers
What Works Clearinghouse, 2010
"Effectiveness of Reading and Mathematics Software Products: Findings for Two Student Cohorts" examined the effects of ten reading and mathematics software products on student achievement. The study analyzed data on more than 11,000 students in 400 classrooms and was conducted in 23 primarily urban, low-income school districts. The…
Descriptors: Reading Achievement, Academic Achievement, Computer Software, Program Effectiveness
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
Means, Barbara – Journal of Research on Technology in Education, 2010
This study examined technology implementation practices associated with student learning gains. Interviews and observations were conducted with staff at schools where teachers using reading or mathematics software with their students attained above-average achievement gains and at schools where software-using teachers had below-average gains. The…
Descriptors: Classroom Techniques, Achievement Gains, Academic Achievement, Teacher Collaboration
Tutak, Tayfun; Turkdogan, Ali; Birgin, Osman – Online Submission, 2009
In the study Cabri was used for teaching geometry at 4th grade. To investigate students' geometry level, a semi-experimental method was used. In the test group, geometry subjects are taught using Cabri. A multiple choice test was used to collect data as pre and post test. Answers were assigned as 1 to correct, 0 to wrong answers. Data were…
Descriptors: Multiple Choice Tests, Grade 4, Geometry, Mathematics Instruction
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