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Ulu Kalin, Özlem – Journal of Education and Practice, 2017
Student workbook is an education material including components that support learning, help ensuring knowledge and ability to students in line with the acquisitions stated in teaching programs. Students have different learning styles and necessities. Their needs should be satisfied by benefiting from some additional materials in order to make their…
Descriptors: Workbooks, Social Studies, Elementary School Students, Computer Uses in Education
Hartmann, Christian; Olsen, Jennifer K.; Brand, Charleen; Aleven, Vincent; Rummel, Nikol – Grantee Submission, 2017
Social interdependence is a key concept in CSCL research. However, investigations of students' positive and negative interdependence during collaborative activities have often relied on self-report, rather than dialogue analysis. Bringing together politeness and social interdependence theory, we assessed "dialogue indicators" of positive…
Descriptors: Elementary School Students, Computer Uses in Education, Cooperative Learning, Intelligent Tutoring Systems
Crawford, Lindy; Higgins, Kristina N.; Huscroft-D'Angelo, Jacqueline N.; Hall, Lindsay – Educational Technology Research and Development, 2016
This study investigated students' use of electronic support tools within a computer-based mathematics program. Electronic support tools are tools, such as hyperlinks or calculators, available within many computer-based instructional programs. A convenience sample of 73 students in grades 4-6 was selected to participate in the study. Students…
Descriptors: Mathematics Instruction, Mathematics Education, Technology Uses in Education, Educational Technology
Zhang, Meilan; Trussell, Robert P.; Gallegos, Benjamin; Asam, Rasmiyeh R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
Recent years have seen a quick expansion of tablet computers in households and schools. One of the educational affordances of tablet computers is using math apps to engage students in mathematics learning. However, given the short history of the mobile devices, little research exists on the effectiveness of math apps, particularly for struggling…
Descriptors: Inclusion, Mathematical Applications, Laptop Computers, Grade 4
Ortlieb, Evan; Sargent, Stephan; Moreland, Meagan – Reading Psychology, 2014
This study examined the effectiveness of using the online digital reading environment to increase elementary students' comprehension within a reading clinic. Preservice teachers at a four-year university in the Midwest worked one-on-one with 58 fourth-grade students from three schools who were assigned to one of three conditions: print-based text…
Descriptors: Reading, Computer Uses in Education, Elementary School Students, Reading Comprehension
Chen, I-Ching; Hu, Shueh-Cheng – Journal of Educational Computing Research, 2013
The capability of solving fundamental mathematical problems is essential to elementary school students; however instruction based on ordinary narration usually perplexes students. Concept mapping is well known for its effectiveness on assimilating and organizing knowledge, which is essential to meaningful learning. A variety of concept map-based…
Descriptors: Concept Mapping, Computer Uses in Education, Mathematics Instruction, Problem Solving
Kim, Yanghee – Educational Technology & Society, 2013
Affable Reading Tutor (ART) is an online reading lesson designed for children who are starting to comprehend reading. A digital, human-like character (virtual peer) in ART serves as a peer model that demonstrates the use of the reading comprehension strategy called "questioning" to help improve the learners' comprehension of expository…
Descriptors: Reading Instruction, Teaching Methods, Computer Uses in Education, Educational Technology
Rappolt-Schlichtmann, Gabrielle; Daley, Samantha G.; Lim, Seoin; Lapinski, Scott; Robinson, Kristin H.; Johnson, Mindy – Journal of Educational Psychology, 2013
Science notebooks can play a critical role in activity-based science learning, but the tasks of recording, organizing, analyzing, and interpreting data create barriers that impede science learning for many students. This study (a) assessed in a randomized controlled trial the potential for a web-based science notebook designed using the Universal…
Descriptors: Elementary School Science, Access to Education, Student Journals, Computer Uses in Education
Young, Shelley Shwu-Ching; Wang, Yi-Hsuan – Educational Technology & Society, 2014
The aim of this study is to make a new attempt to explore the potential of integrating game strategies with automatic speech recognition technologies to provide learners with individual opportunities for English pronunciation learning. The study developed the Game Embedded CALL (GeCALL) system with two activities for on-line speaking practice. For…
Descriptors: Computer Assisted Instruction, Second Language Learning, Pronunciation, Educational Technology
What Works Clearinghouse, 2013
The study reviewed in this paper examined the effects of a web-based tutoring program, "Intelligent Tutoring of the Structure Strategy" ("ITSS"), on the reading comprehension of fourth-grade students in language arts classrooms. The analysis included 1,875 to 2,371 fourth-grade students from 100 to 117 classrooms in…
Descriptors: Program Evaluation, Program Effectiveness, Intelligent Tutoring Systems, Web Based Instruction
Burns, Barbara A.; Hamm, Ellen M. – School Science and Mathematics, 2011
The primary purpose of this classroom experiment was to examine the effectiveness of concrete (hands-on) manipulatives as compared with virtual (computer-based) manipulatives on student review of fraction concepts in third grade and introduction of symmetry concepts in fourth grade. A pretest-posttest design was employed with a sample of 91…
Descriptors: Manipulative Materials, Grade 4, Grade 3, Computer Uses in Education
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Gregorius, Roberto Ma.; Santos, Rhodora; Dano, Judith B.; Gutierrez, Jose J. – Chemistry Education Research and Practice, 2010
Two animations, one focused on the macroscopic phenomena and particulate conception of the three states of matter and the effects of heat on these states, and the other on solution formation and solubility were produced using Adobe Flash MX software. The first was designed for and tested on elementary school (3rd-5th grade) students. The second…
Descriptors: Animation, Computer Uses in Education, Multimedia Materials, Chemistry
Schroeder, Mary M.; Burns, Connie S.; Reicks, Marla M. – Journal of Extension, 2011
Use of interactive whiteboards (IWBs) in school classrooms and conference rooms is increasing. To evaluate the effectiveness of IWBs as a tool for Extension education, two groups of 3rd and 4th grade Minnesota students (n=325) were taught nutrition using traditional methods or IWBs. Significant increases in knowledge and behavior were observed in…
Descriptors: Extension Education, Nutrition, Classrooms, Grade 4
Gregorius, Roberto Ma.; Santos, Rhodora; Dano, Judith B.; Gutierrez, Jose J. – Chemistry Education Research and Practice, 2010
Animations were prepared using Adobe Flash MX and tested on elementary (3rd-5th grade) and secondary chemistry students. A pre- and post-test study was used to compare the learning gains of students who received the animations with those who received textbook reading time and discussion in class. The control and experimental groups were further…
Descriptors: Animation, Computer Uses in Education, Multimedia Materials, Chemistry
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