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Showing 1 to 15 of 28 results Save | Export
Getenet, Seyum – Mathematics Education Research Group of Australasia, 2022
This case study aims to describe the learning characteristics of a child and evaluate his preferences for using physical manipulatives (PM) and virtual manipulatives (VM) to solve fraction problems. The participant in this study was a fourth-grade child. The child was given similar problems to solve using PM and VM. Data sources were observations…
Descriptors: Mathematics Instruction, Student Attitudes, Student Characteristics, Preferences
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Calder, Nigel; Murphy, Carol – Waikato Journal of Education, 2023
In this paper we consider how the integration of mobile technology apps into classroom practice can form an alternative pedagogical medium that influences the learning process in mathematics. We give an account of one aspect of a research project that examined the use of tablets and apps in primary school mathematics programmes and report teacher…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Mathematics Instruction
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Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
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Albano, Giovannina; Capobianco, Giovanni; Dello Iacono, Umberto – Journal of Computers in Mathematics and Science Teaching, 2020
In this work we present the design of a computer-based environment aimed at engaging primary school children in argumentative practices while solving a story problem. Argumentation has been regarded from two points of view, both as a process and as a product. Students, using the collaborative tools offered by the platform, co-constructed shared…
Descriptors: Educational Technology, Technology Uses in Education, Persuasive Discourse, Mathematics Instruction
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Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
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Bouck, Emily C.; Long, Holly; Jakubow, Larissa – Preventing School Failure, 2022
Little-to-no research examines the provision of targeted mathematical interventions to students struggling with mathematics in a virtual environment. And yet, the global pandemic of 2020--extending into 2021--found schools in such a scenario. This article reports two studies in which researchers explored the intervention package of explicit…
Descriptors: Teaching Methods, Direct Instruction, Mathematics Instruction, Intervention
Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
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Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation
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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Crossley, Scott; Liu, Ran; McNamara, Danielle – Grantee Submission, 2017
A number of studies have demonstrated links between linguistic knowledge and performance in math. Studies examining these links in first language speakers of English have traditionally relied on correlational analyses between linguistic knowledge tests and standardized math tests. For second language (L2) speakers, the majority of studies have…
Descriptors: Predictor Variables, Mathematics Achievement, English (Second Language), Natural Language Processing
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Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – Grantee Submission, 2017
Collaborative and individual learning are both frequently used in classrooms to support learning. However, little research has investigated the benefits of combining individual and collaborative learning, as compared to learning only individually or only collaboratively. With our study, we address this research gap. We compared a combined…
Descriptors: Cooperative Learning, Grade 4, Grade 5, Elementary School Students
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Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
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Olsen, Jennifer K.; Belenky, Daniel M.; Aleven, Vincent; Rummel, Nikol – Grantee Submission, 2013
Collaborative and individual instruction may support different types of knowledge. Optimal instruction for a subject domain may therefore need to combine these two modes of instruction. There has not been much research, however, on combining individual and collaborative learning with Intelligent Tutoring Systems (ITSs). A first step is to expand…
Descriptors: Cooperative Learning, Intelligent Tutoring Systems, Teaching Methods, Educational Technology
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Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – Grantee Submission, 2015
To learn from an error, students must correct the error by engaging in sense-making activities around the error. Past work has looked at how supporting collaboration around errors affects learning. This paper attempts to shed further light on the role that collaboration can play in the process of overcoming an error. We found that good…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Cooperative Learning
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