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Olsen, Edward B.; Tsuda, Emi; Sato, Masanobu; Wyant, James D. – Journal of Physical Education, Recreation & Dance, 2020
The purpose of this article is to introduce a collaborative online international exchange unit for physical education called CULTURE (Cultural Unit of Learning To Understand, Respect, and Empathize). The cultural unit occurred in the Fall of 2019 between an elementary school in New Jersey, U.S., and two elementary schools near Tokyo, Japan.
Descriptors: Cultural Awareness, Physical Education, Units of Study, Empathy
Heredia, Yolanda; Icaza, Jose I. – Journal of Information Technology Education: Innovations in Practice, 2012
This research created a technology-based learning environment at two schools belonging to the National Council of Educational Development (CONAFE) for indigenous children in the state of Chiapas, Mexico. The purpose of the study was to describe the educational impact of using the Classmate PC netbooks and the Sugar Educational Platform in the…
Descriptors: Foreign Countries, Educational Environment, Program Effectiveness, Learning Activities
Foy, Pierre, Ed.; Arora, Alka, Ed.; Stanco, Gabrielle M., Ed. – International Association for the Evaluation of Educational Achievement, 2013
TIMSS measures trends in mathematics and science achievement at the fourth and eighth grades in participating countries around the world, while also monitoring curricular implementation and identifying promising instructional practices. Conducted on a regular 4-year cycle, TIMSS has
assessed mathematics and science in 1995, 1999, 2003, 2007, and…
Descriptors: Academic Achievement, Guides, Databases, International Studies
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Di Giacomo, F. Tony; Fishbein, Bethany G.; Buckley, Vanessa W. – College Board, 2013
Many articles and reports have reviewed, researched, and commented on international assessments from the perspective of exploring what is relevant for the United States' education systems. Researchers make claims about whether the top-performing systems have transferable practices or policies that could be applied to the United States. However,…
Descriptors: Comparative Testing, International Assessment, Relevance (Education), Testing Programs
Moss, Joan; Beatty, Ruth – Canadian Journal of Learning and Technology, 2010
Three classrooms of Grade 4 students from different schools and diverse backgrounds collaborated in early algebra research to solve a series of linear and quadratic generalizing problems. Results revealed that high- and low-achieving students were able to solve problems of recognized difficulty. We discuss Knowledge Building principles and…
Descriptors: Foreign Countries, Mathematics Achievement, Grade 4, Mathematics Instruction
So, Hyo-Jeong; Seow, Peter; Looi, Chee Kit – Interactive Learning Environments, 2009
This article examines the potential of mobile computing and Web 2.0 technology to support knowledge building in formal and informal settings. Desktop-based knowledge building tools have limited affordances of supporting one-to-one access, learning "in situ," and seamless integration in and out of school environments. In this initial…
Descriptors: Electronic Learning, Urban Schools, Foreign Countries, Grade 4