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Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
Syun-Wun Fang; Hsiao-Tung Hsu; Kate Tzu-Ching Chen – TechTrends: Linking Research and Practice to Improve Learning, 2025
This case study explored the potential effects of integrating an e-book app on the reading motivation and comprehension of English as a Foreign Language (EFL) children with low reading proficiency. Over a period of four months, two fourth-grade students participated in the intervention, using the Epic! app for e-book reading twice a week. Data…
Descriptors: Electronic Books, English (Second Language), English Learners, Grade 4
Jared R. Morris; Elizabeth M. Hughes; David Lee – Learning Disabilities: A Contemporary Journal, 2024
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with Learning Disabilities (LD) who were receiving special education…
Descriptors: Direct Instruction, Video Technology, Numeracy, Numbers
Jennifer Gingerich; Michelle Adler – Kansas English, 2020
Research continues to demonstrate that motivated readers read more, yet too often students are not exposed to genres that might motivate them to continue reading. Further, students might not be encouraged to read outside their preferred reading genre. When students are unmotivated to read, they often do not read or do not finish the books they…
Descriptors: Literary Genres, Reading Motivation, Reading Achievement, Student Motivation
Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
Peer reviewedLisa M. Ridgley; Danielle Silvaggio – Grantee Submission, 2025
The "Coding Our Future" intervention aimed to develop and implement a Computer Science (CS) curriculum, and to train teachers to offer computer science courses in elementary and middle schools. Its goals were to enhance students' competency and self-efficacy in computer science and to boost the enrollment of underrepresented students in…
Descriptors: Computer Science Education, Elementary School Students, Grade 3, Grade 4
Shirin Hashim – AERA Open, 2024
This study examines the impact of an online math learning program on third through fifth grade math achievement in Louisiana. Employing Zearn Math usage metrics and administrative data from the Louisiana Department of Education, the results indicate that grade levels that programmatically used Zearn Math scored, on average, about .03 standard…
Descriptors: Elementary School Mathematics, Elementary School Students, Elementary School Teachers, Mathematics Instruction
Tengler, Karin; Kastner-Hauler, Oliver; Sabitzer, Barbara; Lavicza, Zsolt – Education Sciences, 2022
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to…
Descriptors: Robotics, Elementary School Students, Grade 3, Grade 4
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Lane Maxcy; Denise A. Soares; Judith Harrison – Contemporary Educational Technology, 2025
The current study evaluated the effect of technology-based self-management on disruptive behavior and academic engagement (AE) with a student with an emotional and behavioral disorder. A multiple baseline design across three general education settings was used to assess the effectiveness of the intervention, self-management using the…
Descriptors: Technology Uses in Education, Self Management, Emotional Disturbances, Behavior Disorders
Bourassa, Benjamin J. – ProQuest LLC, 2022
The goal of this work was to examine the effects of computerized instruction in elementary school children in the context of COVID-19 school closure and pre-COVID-19 times. Specifically, this project investigated how the program i-Ready may facilitate reading skills during COVID-19 school closure and pre-COVID in-person learning. Moreover, this…
Descriptors: COVID-19, Pandemics, School Closing, Elementary School Students
Erica Joy Cupuro – ProQuest LLC, 2024
This study evaluated the effectiveness of faithful use of Imagine Math, a computer adaptive math intervention for elementary students in grades three through five. To achieve this objective, the researcher compared the math achievement growth as measured by the NWEA MAP math assessments from fall 2021 to spring 2022 between the treatment group and…
Descriptors: Mathematics Achievement, Program Implementation, Fidelity, Intervention

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