Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Learning Processes | 7 |
| Program Effectiveness | 7 |
| Educational Technology | 5 |
| Grade 3 | 5 |
| Grade 4 | 4 |
| Elementary School Students | 3 |
| Grade 2 | 3 |
| Intervention | 3 |
| Teaching Methods | 3 |
| Electronic Learning | 2 |
| Feedback (Response) | 2 |
| More ▼ | |
Source
| Online Submission | 3 |
| AERA Open | 1 |
| British Journal of… | 1 |
| Journal of Applied School… | 1 |
| Learning, Media and Technology | 1 |
Author
| Randel, Bruce | 2 |
| Acha, Joana | 1 |
| Bowen, Daniel H. | 1 |
| Games, Ivan Alex | 1 |
| Goodwin, Laura | 1 |
| Harlacher, Jason E. | 1 |
| Kisida, Brian | 1 |
| Laura Janakiefski | 1 |
| Maddie Lee Mason | 1 |
| Merrell, Kenneth W. | 1 |
| Rachel Schechter | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 6 |
| Journal Articles | 4 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Grade 4 | 7 |
| Grade 3 | 6 |
| Elementary Education | 5 |
| Early Childhood Education | 4 |
| Grade 5 | 4 |
| Grade 6 | 4 |
| Primary Education | 4 |
| Grade 2 | 3 |
| Grade 7 | 3 |
| Grade 8 | 3 |
| Intermediate Grades | 3 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rachel Schechter; Maddie Lee Mason; Laura Janakiefski – Online Submission, 2024
This study examines the usage and effectiveness of Lexercise, a hybrid reading intervention program combining weekly literacy intervention with structured independent practice, in supporting reading skill development among struggling readers. Analysis of 198 students in grades 2-6 during the 2023-2024 school year revealed strong adherence to the…
Descriptors: Grade 2, Grade 3, Grade 4, Grade 5
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in reading in kindergarten through Grade 3. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Reading Achievement, Kindergarten, Grade 1, Grade 2
Kisida, Brian; Goodwin, Laura; Bowen, Daniel H. – AERA Open, 2020
Faced with accountability pressures and limited resources, education policymakers make difficult choices regarding school curricula. In recent years, studies have documented a decreased emphasis in arts and humanities instruction. One potential way for schools to fill this gap includes partnering with arts and cultural organizations to provide…
Descriptors: History Instruction, Theater Arts, Teaching Methods, Program Effectiveness
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in mathematics in kindergarten through Grade 8. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Harlacher, Jason E.; Merrell, Kenneth W. – Journal of Applied School Psychology, 2010
The authors examined the initial and follow-up effect of Strong Kids, a social and emotional learning (SEL) curriculum, among a sample of 106 third- and fourth-grade students. Students were assigned to either the treatment or the wait-list condition and completed questionnaires on SEL knowledge and perceived use of SEL skills across 3 assessment…
Descriptors: School Psychologists, Questionnaires, Teachers, Emotional Development
Acha, Joana – British Journal of Educational Technology, 2009
The present experiment investigated the effect of three different presentation modes in children's vocabulary learning with a self-guided multimedia programmes. Participants were 135 third and fourth grade children who read a short English language story presented by a computer programme. For 12 key (previously unknown) words in the story,…
Descriptors: Short Term Memory, Learning Processes, Grade 4, Vocabulary Development
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Peer reviewed
Direct link
