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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
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Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
James, Amy – Jossey-Bass, An Imprint of Wiley, 2005
Part of the new Knowledge Essentials series, "Fourth Grade Success" shows parents how to enrich their children's classroom learning and take an active role in their fourth graders' education by exploring: (1) What fourth graders are learning at school and the educational standards to expect in math, language arts, science, and social studies; (2)…
Descriptors: Grade 4, Grade 5, Thinking Skills, Academic Achievement