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Vander Heyden, Karin M.; Huizinga, Mariette; Jolles, Jelle – Developmental Psychology, 2017
Children practice their spatial skills when playing with spatial toys, such as construction materials, board games, and puzzles. Sex and SES differences are observed in the engagement in such spatial play activities at home, which relate to individual differences in spatial performance. The current study investigated the effects of explicitly…
Descriptors: Intervention, Play, Games, Puzzles
Fastame, Maria Chiara; Callai, Daniela – Educational Psychology in Practice, 2015
The current study was primarily aimed at verifying the effect of a combined computer-assisted and pencil-and-paper training that was developed to empower visuo-spatial abilities in primary school pupils. One hundred and twenty third grade (mean average: eight years old) and fourth grade (mean age: nine years old) students attending several Italian…
Descriptors: Followup Studies, Elementary School Students, Spatial Ability, Computer Assisted Instruction
Caviola, Sara; Mammarella, Irene C.; Cornoldi, Cesare; Lucangeli, Daniela – International Electronic Journal of Elementary Education, 2009
The paper studies whether visuospatial working memory (VSWM) and, specifically, recall of sequential-spatial information, can be improved by metacognitive training. Twenty-two fourth-grade children were involved in seven sessions of sequential-spatial memory training, while twenty-four children attended lessons given by their teacher. The…
Descriptors: Metacognition, Visual Perception, Spatial Ability, Short Term Memory
Shavalier, Maria – Journal of Educational Computing Research, 2004
This study investigated whether the software Virtus WalkThrough Pro could be used to enhance middle school children's spatial ability as measured by the Paper Folding, Mental Rotations, and Eliot-Price Tests. The study also investigated whether the use of this software impacted males differently than females, or users with high spatial ability…
Descriptors: Statistical Analysis, Experimental Groups, Gender Differences, Computer Software