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Showing 1 to 15 of 16 results Save | Export
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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
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Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
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Fagerlund, Janne; Häkkinen, Päivi; Vesisenaho, Mikko; Viiri, Jouni – Informatics in Education, 2020
Computational thinking (CT) has been introduced in primary schools worldwide. However, rich classroom-based evidence and research on how to assess and support students' CT through programming are particularly scarce. This empirical study investigates 4th grade students' (N = 57) CT in a comparatively comprehensive and fine-grained manner by…
Descriptors: Grade 4, Elementary School Students, Preadolescents, Thinking Skills
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Thanapornsangsuth, Sawaros; Holbert, Nathan – Information and Learning Sciences, 2020
Purpose: Many initiatives seek to engage children in maker education. However, there is a paucity of research examining children's engagement in making in low-income formal school settings. Likewise, little work has been done to explore the transformative perspectives of both the children and the people around them. This study aims to explore a…
Descriptors: Culturally Relevant Education, Curriculum Design, Shared Resources and Services, Elementary School Students
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Luo, Yi – International Electronic Journal of Elementary Education, 2015
This paper presents a case study examining 3rd, 4th and 5th graders' design fixation and cooperative learning in an engineering design project. A mixed methods instrument, the Cooperative Learning Observation Protocol (CLOP), was adapted to record frequency and class observation on cooperative learning engagement through detailed field notes.…
Descriptors: Elementary School Students, Design, Engineering, Cooperative Learning
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Karaçalli, Saide; Korur, Fikret – School Science and Mathematics, 2014
The aim of this study is to analyze the effects of project-based learning on students' academic achievement, attitude, and retention of knowledge in relation to the subject of "Electricity in Our Lives" in a fourth-grade science course. The study was conducted in a quasi-experimental design as a "pre-test, post-test with…
Descriptors: Student Projects, Teaching Methods, Academic Achievement, Student Attitudes
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Ilter, Ilhan – Educational Research and Reviews, 2014
In this research, an experimental study was carried out in social studies 4th grade students to develop students' conceptual achievement and motivation to succeed academically. The study aims to investigate the effectiveness of project-based learning (PBL) in social studies. A quasi-experimental research design (pre- and posttest) was used in the…
Descriptors: Foreign Countries, Active Learning, Student Projects, Social Studies
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Lee, Mi Yeon – Teaching Children Mathematics, 2014
In the technology-rich twenty-first century, students are required to actively construct their knowledge and collaboratively engage in problem solving by using such skills as adaptability, communication, self-management, and systematic thinking. In accordance with this necessity, science, technology, engineering, and mathematics (STEM) education…
Descriptors: Educational Technology, STEM Education, Elementary School Students, Middle School Students
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Pantaleo, Sylvia – English in Education, 2015
Explicit pedagogy that focuses on visual design and composition principles can affect students' responses to and understanding, interpretation and analysis of images, as well as the creation of their own visual representations. This article considers the why, the what, and the how of teaching various visual elements of art and design to students…
Descriptors: Visual Literacy, Semiotics, Art Education, Design
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McLaughlin, Cheryl A.; McLaughlin, Felecia C.; Pringle, Rose M. – Science and Children, 2013
This article presents the experiences of Miss Felecia McLaughlin, a fourth-grade teacher from the island of Jamaica who used the model proposed by Bass et al. (2009) to assess conceptual understanding of four of the six types of simple machines while encouraging collaboration through the creation of learning teams. Students had an opportunity to…
Descriptors: Grade 4, Scientific Concepts, Scientific Principles, Mechanics (Process)
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Nurenberg, David – High School Journal, 2016
Paul Jablon's "The Synergy of Inquiry" (2014) is well-timed. The 2014 deadline set by No Child Left Behind (NCLB, 2002) for universal student proficiency has come and gone, and according to the National Assessment of Educational Progress, "proficiency rates last year were below 50 percent for nearly every racial and ethnic group, in…
Descriptors: Inquiry, Figurative Language, Educational Legislation, Federal Legislation
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Bliss, Angela; Bell, Elizabeth; Spence, Lundie – Science and Children, 2013
Oranges, flying disks, pool noodles, and polyvinyl chloride (PVC) pipe may seem like items discarded after a Rube Goldberg experiment, but in fact, these objects were used in teaching science, technology, engineering, and math (STEM). This article describes a project in which The Center of Ocean Sciences Education Excellence SouthEast (COSEE SE)…
Descriptors: Inquiry, Science Activities, Teaching Methods, Educational Practices
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Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
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Purzer, Senay; Duncan-Wiles, Daphne; Strobel, Johannes – Science and Children, 2013
Hopscotch, basketball, or hide-and-seek? Children have many choices at recess, and while making these choices they must consider and make trade-offs. The way they make these decisions is not that different from the thought processes engineers use when making design trade-offs. Engineers have to make trade-offs because a design that meets all…
Descriptors: Science Process Skills, Design, Student Projects, Student Journals
Hoffman, Anne Marie – Arts & Activities, 2009
The author was originally inspired by "The Exquisite Snake" exhibit she saw at a local museum. Two hundred contemporary artists contributed to this exhibit, which was an adaptation of the old parlor game called "The Exquisite Corpse" that Surrealist artists used to play in the late 1920s and '30s. The author just loved this idea and decided to…
Descriptors: Studio Art, Art Activities, Games, Exhibits
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