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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Zubiri-Esnaola, Harkaitz; Vidu, A.; Rios-Gonzalez, O.; Morla-Folch, T. – Educational Research, 2020
Background: Interaction, participation and collaboration are thought to be important factors for supporting successful second or foreign language learning. The use of Interactive Groups (IGs) is regarded as helpful in creating the conditions in which interaction, participation and collaboration are increased to create effective dialogic learning.…
Descriptors: Inclusion, Student Participation, Cooperative Learning, Active Learning
Education Policy Innovation Collaborative, 2021
Education Policy Innovation Collaborative (EPIC) partnered with the Michigan Department of Education (MDE) to conduct a multi-year study of Michigan's implementation of competency-based education in K-12 schools. This mixed-methods study seeks to investigate the implementation and effectiveness of CBE using data from surveys administered to 21j…
Descriptors: Competency Based Education, Program Implementation, Program Effectiveness, Elementary Secondary Education
McGuire, Margit E.; Cole, Bronwyn – Social Studies, 2008
Learning about local government seems boring and irrelevant to most young people, particularly to students from high-poverty backgrounds. The authors explore a promising approach for solving this problem, Storypath, which engages students in authentic learning and active citizenship. The Storypath approach is based on a narrative in which students…
Descriptors: Citizenship Education, Local Government, Teaching Methods, Role Playing