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Showing all 15 results Save | Export
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Ana-Simona Ilie; Paula Maria Buda; Daniela Pahome – Romanian Review of Geographical Education, 2023
In this study, we aim to analyze the effects of discovery-based learning through film viewing on students' knowledge about a specific animal species and its habitat. The following hypothesis is tested: students' knowledge about animals and their environment is greater as a result of discovering information through watching videos. The study…
Descriptors: Films, Discovery Learning, Video Technology, Learning Processes
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Melhuish, Kathleen; White, Alexander; Strickland, Sharon K.; Wrightsman, Elizabeth – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Describing and measuring instructional quality of mathematics lessons is a common goal amongst mathematics education researchers. Such work takes several forms such as classifying and coding instructional moves and student activity or providing high-level rubric-based scores in relation to categories. In this work, we share an innovative mixed…
Descriptors: Mathematics Instruction, Educational Quality, Classification, Scoring Rubrics
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Janík, Tomáš; Slavík, Jan; Najvar, Petr; Jirotková, Darina – SAGE Open, 2020
There is no education without content. Teaching and learning in schools is devoted to "something," not to "nothing" or "anything." The more heterogeneous, multicultural, and multilingual the classroom, the more semantization of educational content within teaching and learning is needed. Therefore, the role of various…
Descriptors: Semantics, Mathematics Instruction, Teaching Methods, Learning Processes
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Rufo, David – International Journal of Education & the Arts, 2020
In the spring of 2011, a teacher allowed his fourth and fifth grade students to draw and write on their classroom tables. What began as a few names eventually turned into a series of frenetic marks that completely covered the tabletops. Over the course of two years, new groups of students brought with them another cycle of marking that evolved in…
Descriptors: Freehand Drawing, Grade 4, Grade 5, Elementary School Students
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Huang, Xingfeng; Huang, Rongjin; Lai, Mun Yee – International Journal for Lesson and Learning Studies, 2022
Purpose: This paper presented the learning process of a group of primary mathematics teachers who participated in two iterations of lesson design, enactment and reflection in a Chinese Lesson Study. Design/methodology/approach: An expansive learning theory was employed to examine the teachers' learning process in lesson study (LS) on representing…
Descriptors: Learning Processes, Lesson Plans, Elementary School Teachers, Mathematics Teachers
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Ferguson, Joseph Paul; Tytler, Russell; White, Peta – International Journal of Science Education, 2022
Reporting on a Grade 4 teaching and learning sequence, we highlight foundational constructs of measurement and data modelling which are fundamental to competence development in both science and mathematics. The sequence involved students generating and representing measures of their teacher's arm-span, with a focus on the invention and refinement…
Descriptors: Aesthetics, Data Analysis, Educational Philosophy, Teaching Methods
Way, Jennifer; Thom, Jennifer S. – Mathematics Education Research Group of Australasia, 2019
This paper contributes to the Symposium: "Research Methods Involving Children's Drawings in Mathematical Contexts" by exploring the use of digital pens as a data gathering tool. The availability of digital recording devices has been a boon to researchers wanting to capture the real-time dynamics of a research situation. When capturing a…
Descriptors: Mathematics Instruction, Educational Technology, Freehand Drawing, Cross Cultural Studies
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Girmen, Pinar; Kaya, Mehmet Fatih – International Journal of Instruction, 2019
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). This study was conducted with 4th grade students in a Turkish course. It was based on action research. The Turkish courses were prepared according to…
Descriptors: Blended Learning, Turkish, Teaching Methods, Learning Processes
Simpson, David – ProQuest LLC, 2017
The main purpose of this research study was to fill gaps in existing research on the comparative forms and qualities of learning that emerge from formal professional development and from more self-directed teacher teams. This research study also described the extent to which both align to recommendations for professional learning and the extent…
Descriptors: Faculty Development, Interviews, Surveys, Video Technology
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Toh, Yancy; So, Hyo-Jeong; Seow, Peter; Chen, Wenli; Looi, Chee-Kit – Learning, Media and Technology, 2013
This paper shares the theoretical and methodological frameworks that are deployed in a 3-year study to examine how Singapore primary school students leverage on mobile technology for seamless learning. This notion of seamless learning refers to the integrated and synergistic effects of learning in both formal and informal settings, which is…
Descriptors: Foreign Countries, Electronic Learning, Inquiry, Cooperation
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Bouchereau Bauer, Eurydice; Guerrero, Beatriz; Hornberg, Sabine; Bos, Wilfried – Journal of Language, Identity, and Education, 2015
In this article we propose that teaching/learning is a process that involves world knowledge, identity, and future construction of oneself. The goal of this qualitative research paper is to document the experiences of 2 fourth-grade students with immigration backgrounds in Germany. Using a poststructuralist approach to language and identity, we…
Descriptors: Immigrants, Self Concept, German, Second Language Learning
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
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Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
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Helsa, Yullys; Hartono, Yusuf – Indonesian Mathematical Society Journal on Mathematics Education, 2011
The innovation of education is an important point of Pendidikan Matematika Realistik Indonesia (PMRI), one of them through traditional dance as a context of national cultural. Dance that collaborated with concept of mathematics, it is called Math Traditional Dance. This research aims to produce learning line (specific) the material of reflection…
Descriptors: Foreign Countries, Teaching Methods, Grade 4, Elementary School Students
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills