Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Software | 2 |
| Educational Technology | 2 |
| Workshops | 2 |
| Access to Computers | 1 |
| After School Programs | 1 |
| Case Studies | 1 |
| Computer Simulation | 1 |
| Computer Uses in Education | 1 |
| Computers | 1 |
| Design | 1 |
| Disadvantaged | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Grade 4 | 2 |
| Grade 5 | 2 |
| Grade 6 | 2 |
| Grade 7 | 2 |
| Grade 8 | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 2 | 1 |
| Grade 3 | 1 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods

Peer reviewed
Direct link
