Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Descriptor
Behavior Patterns | 3 |
Grade 5 | 3 |
Elementary School Students | 2 |
COVID-19 | 1 |
Cognitive Processes | 1 |
Creative Thinking | 1 |
Creativity | 1 |
Distance Education | 1 |
Electronic Learning | 1 |
Elementary School Teachers | 1 |
Games | 1 |
More ▼ |
Author
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 3 |
Grade 5 | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Early Childhood Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 6 | 1 |
Junior High Schools | 1 |
Primary Education | 1 |
Secondary Education | 1 |
More ▼ |
Audience
Practitioners | 1 |
Location
New York | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatini Jisma Fakaruddin; Edy Hafizan Mohd Shahali; Rohaida Mohd Saat – Asia Pacific Education Review, 2024
Hands-on activities in science learning are beneficial in enhancing creative thinking in students. However, scant studies have probed the nature of creative thinking developed by hands-on activities, particularly among primary school students and further investigation is thus mandated. Therefore, this study aims to explore the creative thinking…
Descriptors: Elementary School Students, Grade 5, Hands on Science, Creative Thinking

Natalie Brezack; Melissa Lee; Kelly Collins; Wynnie Chan; Mingyu Feng – Grantee Submission, 2025
Students' effort and emotions are important contributors to math learning. In a recent study evaluating the efficacy of MathSpring, a scalable web-based intelligent tutoring system that provides students with personalized math problems and affective support, system usage data were collected for 804 U.S. 10-12-year-olds. To understand the patterns…
Descriptors: Intelligent Tutoring Systems, Problem Solving, Behavior Patterns, Student Behavior
Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education