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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Ankur Nandi; Tarini Halder; Tapash Das – International Journal of Psychology and Educational Studies, 2025
Textbooks play a pivotal role as agents of social change, shaping the perspectives and values of students from a young age. Through the content presented in textbooks and the experiences within the classroom, students learn to internalize gender socialization, social norms, beliefs, and roles. These educational materials can also contribute to…
Descriptors: Foreign Countries, Textbooks, Textbook Content, English (Second Language)
Joachim Grabowski; Moti Mathiebe – Written Communication, 2024
Assessing text quality as an indication of underlying skills still remains challenging; irrespective of the approach, many studies struggle with reliability or validity problems. If writing is considered problem-solving, a report must make the reader understand the described situation and call for its mental reconstruction. Therefore, text quality…
Descriptors: Foreign Countries, Grade 9, Grade 5, College Students
J. Colton; L. O'Keeffe; G. Barry; B. White; J. White – Pedagogy, Culture and Society, 2024
This article considers how teachers' encounters with a newly built learning space are complicit in the practices performed in that space. It builds on previous research into the relationship between learning spaces and pedagogical change by highlighting the acoustic aspects and how they were perceived by teachers in a primary school. Over two…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Innovation, Educational Environment
Andrew J. Wojcik; Alison King; Delanie Amend; Donna Gilles; Audrey Martin; Kristina Keithley; Chloe Weaver – Education and Training in Autism and Developmental Disabilities, 2024
The general education classroom is filled with academic vocabulary, and individuals with developmental disabilities benefit from explicit vocabulary instruction (Browder et al., 2008; Marzano, 2020; Smith et al., 2013). Picture-based alternative and augmentative communication (AAC) can encourage academic skills development (Ahlgrim-Dehzel et al.,…
Descriptors: Vocabulary Development, Augmentative and Alternative Communication, Students with Disabilities, Developmental Disabilities
Yousef Dehghani; Faride Sadat Hoseini; Fateme Jamshidi – International Journal of Disability, Development and Education, 2024
The present study aimed to investigate the effects of the EASY Minds program on working memory and selective attention of a group of Iranian students with maths learning disabilities. The study had a quasi-experimental research design with pre-test, post-test, and follow-up tests. Forty students with maths learning disabilities were randomly…
Descriptors: Learning Disabilities, Foreign Countries, Short Term Memory, Mathematics Instruction