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Avery, Leanne M.; Kassam, Karim-Aly – Journal of Research in Rural Education, 2011
This study analyzes videotaped interviews and 407 photographs taken by 20 grade 5 and 6 students in rural New York State to document their science and engineering learning. Aristotle's concept of phronesis or practical wisdom frames the findings and their implications. Key findings indicate that: (1) All 20 children found examples of science and…
Descriptors: Science Education, Engineering Education, Grade 5, Grade 6
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Chappell, Drew – Theory and Research in Social Education, 2010
Through an analysis of activities called for in social studies texts at three grade levels, the author critically examines the links between children's improvisational performance and social studies curricula. He asks: What is unique about the process of embodying a historical or contemporary character as part of the learning process (such as a…
Descriptors: Social Studies, Cultural Activities, Class Activities, Ideology
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Drissner, Jurgen; Haase, Hans-Martin; Hille, Katrin – Journal of Biological Education, 2010
The "Green Classroom" in Ulm is an experiential learning forum outside school. Its educational concept is based on experimental learning and is geared towards expanding biological knowledge and developing environmental attitudes regarding preservation and utilisation of nature. We assessed the environmental attitude of 92 students before…
Descriptors: Control Groups, Evaluation, Environmental Education, Motivation
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Lai, Chih-Hung; Yang, J.-C.; Chen, F.-C.; Ho, C.-W.; Chan, T.-W. – Journal of Computer Assisted Learning, 2007
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate…
Descriptors: Grade 5, Teaching Methods, Experiential Learning, Telecommunications
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Johnson, Leona M. – Journal of Negro Education, 2006
A study seeks to examine fifth grade students' perceptions of learning preferences for individualistic, competitive, cooperative, and communal learning as well as students' perceptions of their classroom-learning environment. Results show that students prefer group learning compared to individualistic and competitive learning and that a majority…
Descriptors: Grade 5, Cognitive Style, Learning Activities, Educational Practices