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Mingyu Feng; Natalie Brezack; Megan Schneider; Kelly Collins; Wynnie Chan; Melissa Lee – Grantee Submission, 2024
Many U.S. districts are investing in education technologies to improve student learning. Yet, when technologies with established promise of evidence are deployed at scale, they frequently encounter challenges that compromise their efficacy. MathSpring is a technology-based math learning platform that offers personalized content, remedial tutoring,…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Management Systems, Barriers
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Natalie Brezack; Wynnie Chan; Mingyu Feng – Grantee Submission, 2024
This paper explores how learning analytics data provided by a math problem-solving educational technology platform informed 5th and 6th grade teachers' instructional decisions around socioemotional learning (SEL). MathSpring is an educational technology tool that provides teachers with data on students' effort, progress, and emotions while…
Descriptors: Social Emotional Learning, Mathematics Instruction, Teacher Attitudes, Comparative Analysis
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Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness