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Wipaporn Sasanti; Chulida Hemtasin; Tawan Thongsuk – Anatolian Journal of Education, 2024
This analysis dissects a piece of information into its parts and determines how they interact in constructing a concept. This study focuses on enhancing the analytical thinking skills of grade 6 students in science and technology courses by implementing inquiry-based learning management. The aim is to meet the minimum requirement of 70 percent and…
Descriptors: Inquiry, Active Learning, Thinking Skills, Skill Development
Tablet-to-Student Ratio Matters: Learning Performance and Mental Experience of Collaborative Inquiry
Wang, Cixiao; Yu, Shufan – Journal of Research on Technology in Education, 2023
The use of virtual manipulatives (VMs) in tablets has become increasingly popular in science courses, and previous studies have indicated its educational benefits. However, the tablet-to-student ratio (TSR), which may affect students' learning, has rarely been examined. This study compares how learning in groups with different TSRs influences the…
Descriptors: Tablet Computers, Technology Uses in Education, Academic Achievement, Cooperative Learning
Naidoo, Jayaluxmi; Hajaree, Shamilla – South African Journal of Childhood Education, 2021
Background: Within the ambit of the Fourth Industrial Revolution (4IR), the use of technology-based tools within teaching and learning is advancing rapidly at education institutions globally, including the teaching and learning of mathematics. Learners and teachers have challenges with teaching and learning fractions in mathematics. A learner's…
Descriptors: Elementary School Students, Student Attitudes, Grade 5, Video Technology
Gilbert, Danni – Research and Issues in Music Education, 2021
The purpose of this study was to determine what technologies are used in fourth- and fifth-grade instrumental music and to examine factors that influence the attitudes of teachers, students, and their parents toward the use of those technologies. Two researcher-designed questionnaires, the "Technology in Music Usage Questionnaire" (TMUQ)…
Descriptors: Music Education, Technology Uses in Education, Student Attitudes, Elementary School Students
Yu-Fen Yang; Wen-Min Hsieh; Wing-Kwong Wong; Yi-Chun Hong; Siao-Cing Lai – Computer Assisted Language Learning, 2024
Foreign Language Anxiety (FLA) is considered a central affective factor influencing English as a Foreign Language (EFL) learning. This study thus developed an online simulation game to create a virtually situated learning environment for reducing EFL primary school students' FLA levels and improving their English vocabulary learning. A total of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Crawford, Lindy; Freeman, Barbara; Huscroft-D'Angelo, Jacqueline; Quebec Fuentes, Sarah; Higgins, Kristina N. – Learning Disability Quarterly, 2019
Interventions are implemented with greater fidelity when their core intent is made explicit. The core intent of this intervention was to increase access to higher order learning opportunities for students with learning disabilities or difficulties in mathematics through use of research and practice from the fields of special education and…
Descriptors: Fidelity, Program Implementation, Learning Disabilities, Intervention
Brown, Bryan; Pérez, Greses; Ribay, Kathryn; Boda, Phillip A.; Wilsey, Matthew – Journal of Science Teacher Education, 2021
Virtual reality (VR) in science classrooms has the potential to enhance students' learning by bridging the knowledge in the learners' communities with science instruction. When virtual environments reflect students' culture, it has the potential to influence their attitudes toward the value of science in their community. This qualitative study…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Culturally Relevant Education
Vorotnykova, Iryna – Turkish Online Journal of Distance Education, 2019
The article defines the organizational, psychological and pedagogical conditions for the use of e-books and e-textbooks at school. The difference between e-books and e-textbooks is distinguished on the basis of systematization and comparison of scientific positions. Content analysis is made to determine the organizational and pedagogical…
Descriptors: Electronic Publishing, Foreign Countries, Textbooks, Electronic Learning
Dillon, Melissa B. McHugh; Radley, Keith C.; Tingstrom, Daniel H.; Dart, Evan H.; Barry, Christopher T. – School Psychology Review, 2019
The current study was designed to evaluate the effects of a tootling intervention, in which students report on peers' appropriate behavior, modified to incorporate ClassDojo technology, on class-wide disruptive behavior and academically engaged behavior. An A-B-A-B withdrawal design was used to evaluate the effects of the intervention in 3…
Descriptors: Intervention, Teaching Methods, Peer Influence, Student Behavior
Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra – Journal of Computers in Mathematics and Science Teaching, 2019
Declining academic achievement across U.S. schools, particularly in mathematics and science, has prompted several initiatives to increase the quality of teaching in science, technology, engineering, and mathematics (STEM). The National Science Foundation initiated the Innovative Technology Experiences for Students and Teachers (ITEST) program in…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Teaching Methods
Aljaser, Afaf M. – Turkish Online Journal of Distance Education, 2019
The present study aimed to identify the effectiveness of e-learning environment in developing academic achievement and the attitude towards learning English among the 5th grade primary students. To achieve this purpose, an e-learning environment is designed and an achievement test and a scale for measuring attitude towards learning English are…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Academic Achievement
Casey, Jane Elizabeth; Pennington, Lisa K.; Lopez, Dallas – Contemporary Educational Technology, 2021
When educators provide students with opportunities to interact with educational technology such as floor-robots, it may: (a) increase students' awareness of new educational tools, and (b) enhance students' use and engagement with new technologies. This case study provided upper-elementary, Hispanic students with opportunities to engage in…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Robotics
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Schueler, Beth; West, Martin R. – Annenberg Institute for School Reform at Brown University, 2021
We study an early effort amid the COVID-19 pandemic to develop new approaches to virtually serving students, supporting teachers, and promoting equity. This five-week, largely synchronous, summer program served 11,769 rising 4th-9th graders. "Mentor teachers" provided PD and videos of themselves teaching daily lessons to "partner…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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