Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Grade 5 | 4 |
Psychological Patterns | 4 |
Correlation | 3 |
Elementary School Students | 3 |
Foreign Countries | 3 |
Grade 6 | 3 |
Likert Scales | 2 |
Questionnaires | 2 |
Student Behavior | 2 |
Teaching Methods | 2 |
Academic Achievement | 1 |
More ▼ |
Source
Interactive Learning… | 4 |
Author
Chen, Yu-Hsuan | 1 |
Cheuk Yu Yeung | 1 |
Haotian Ma | 1 |
Hou, Huei-Tse | 1 |
Hsieh, Ya-Hui | 1 |
Kam Hong Shum | 1 |
Lin, Yi-Chun | 1 |
Qian Fu | 1 |
Samuel Kai Wah Chu | 1 |
Tianlong Zhong | 1 |
Wang, Chang-Hwa | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Grade 5 | 4 |
Elementary Education | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Grade 6 | 2 |
Grade 4 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qian Fu; Wenjing Tang; Yafeng Zheng; Haotian Ma; Tianlong Zhong – Interactive Learning Environments, 2024
In this study, a predictive model is constructed to analyze learners' performance in programming tasks using data of programming behavioral events and behavioral sequences. First, this study identifies behavioral events from log data and applies lag sequence analysis to extract behavioral sequences that reflect learners' programming strategies.…
Descriptors: Predictor Variables, Psychological Patterns, Programming, Self Management
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Chen, Yu-Hsuan; Wang, Chang-Hwa – Interactive Learning Environments, 2018
Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Psychological Patterns
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes