NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Corum, Kimberly; Garofalo, Joe – Journal of Computers in Mathematics and Science Teaching, 2016
Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this…
Descriptors: Elementary School Mathematics, Elementary School Students, Grade 5, Geometric Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Grincewicz, Amy; Zydney, Janet; Jones, Paul; Hasselbring, Ted – Journal of Computers in Mathematics and Science Teaching, 2011
In developing "Math Pursuits," we designed a learning environment that helps learners connect mathematics to the world around them. The ultimate goal of this research was to design and assess a learning environment that incorporates distributed scaffolding, which enabled both human and technological supports. Pilot testing was conducted over 3…
Descriptors: Grade 5, Educational Environment, Elementary School Mathematics, Relevance (Education)
Peer reviewed Peer reviewed
Direct linkDirect link
Klopfer, Eric; Yoon, Susan; Um, Tricia – Journal of Computers in Mathematics and Science Teaching, 2005
In this paper, we report on a program of study called Adventures in Modeling that challenges the traditional scientific method approach in science classrooms using StarLogo modeling software. Drawing upon previous successful efforts with older students, and the related work of other projects working with younger students, we explore: (a) What can…
Descriptors: Teaching Methods, Grade 5, Grade 7, Models