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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Suter, Jayna – ProQuest LLC, 2018
The purpose of this quantitative correlational study was to ascertain the degree to which a relationship exists between teacher-reported technology integration in the classroom and student math achievement of classrooms containing third through fifth grade students in one Southern California school district, as measured by a standardized…
Descriptors: Technology Integration, Correlation, Mathematics Achievement, Achievement Tests
Tay, Lee Yong; Nair, Shanthi Suraj; Lim, Cher Ping – Educational Media International, 2017
This paper explores the relationship among ICT infrastructure (i.e., computing devices and Internet), one-to-one computing program and student ICT activities in school. It also looks into the differences of how ICT is being used in the teaching of English, mathematics and science at the elementary school level in relation to the availability of…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Elementary School Students
Lara-Alecio, Rafael; Tong, Fuhui; Irby, Beverly J.; Guerrero, Cindy; Huerta, Maggie; Fan, Yinan – Journal of Research in Science Teaching, 2012
This study examined the effect of a quasi-experimental project on fifth grade English learners' achievement in state-mandated standards-based science and English reading assessment. A total of 166 treatment students and 80 comparison students from four randomized intermediate schools participated in the current project. The intervention consisted…
Descriptors: Middle School Students, Science Education, Science Instruction, Academic Achievement
Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests