Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Behavior Patterns | 2 |
Cognitive Processes | 2 |
Elementary School Students | 2 |
Grade 5 | 2 |
Computer Games | 1 |
Concept Mapping | 1 |
Cooperative Learning | 1 |
Creative Thinking | 1 |
Creativity | 1 |
Difficulty Level | 1 |
Electronic Learning | 1 |
More ▼ |
Author
Chu, Hui-Chun | 1 |
Edy Hafizan Mohd Shahali | 1 |
Fatini Jisma Fakaruddin | 1 |
Rohaida Mohd Saat | 1 |
Wang, Chun-Chieh | 1 |
Wang, Lin | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 2 |
Grade 5 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Audience
Practitioners | 1 |
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatini Jisma Fakaruddin; Edy Hafizan Mohd Shahali; Rohaida Mohd Saat – Asia Pacific Education Review, 2024
Hands-on activities in science learning are beneficial in enhancing creative thinking in students. However, scant studies have probed the nature of creative thinking developed by hands-on activities, particularly among primary school students and further investigation is thus mandated. Therefore, this study aims to explore the creative thinking…
Descriptors: Elementary School Students, Grade 5, Hands on Science, Creative Thinking
Chu, Hui-Chun; Wang, Chun-Chieh; Wang, Lin – Educational Technology & Society, 2019
EFL (English as a foreign language) students usually learn by rote when they study English grammar. They usually memorize all the grammar rules mechanically instead of learning grammar in a structured way. Researchers have suggested that students can internalize knowledge via using knowledge construction tools and collaborated learning activities.…
Descriptors: Instructional Effectiveness, Concept Mapping, Cooperative Learning, Game Based Learning