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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Fatma Agacdiken; Rezan Yilmaz – International Journal for Technology in Mathematics Education, 2023
This research aims to investigate the construction of the area of rectangle with GeoGebra and how students can formulate it. It focuses on describing the cognitive process involved in constructing this concept and how technology mediates such a process. The research was conducted in a classroom with 5th grade students in a secondary school and was…
Descriptors: Concept Formation, Computer Software, Technology Uses in Education, Mathematical Concepts
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Haug, Katrina N.; Klein, Perry D. – Reading & Writing Quarterly, 2018
Previous research has shown that speech-to-text (STT) software can support students in producing a given piece of writing. This is the 1st study to investigate the use of STT to teach a writing strategy. We pretested 45 Grade 5 students on argument writing and trained them to use STT. Students participated in 4 lessons on an argument writing…
Descriptors: Assistive Technology, Computer Software, Writing Strategies, Pretests Posttests
Foxworth, Lauren L.; Hashey, Andrew; Sukhram, Diana P. – Reading & Writing Quarterly, 2019
In an age when students are increasingly expected to demonstrate technology-based writing proficiency, fluency challenges with word processing programs can pose a barrier to successful writing when students are asked to compose using these tools. The current study was designed to determine whether differences existed in typing fluency and digital…
Descriptors: Writing Skills, Students with Disabilities, Learning Disabilities, Word Processing
Lai, Chih-Hung; Chu, Chih-Ming; Liu, Hsiang-Hsuan; Yang, Shun-Bo; Chen, Wei-Hsuan – International Journal of Distance Education Technologies, 2013
This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience in pure games. In addition, the authors discovered that whether the game-based learning could make learners to reveal higher cognitive load. The…
Descriptors: Teaching Methods, Educational Games, Theories, Difficulty Level
McClintock, Evan D.; Tzur, Ron; Xin, Yan Ping; Si, Luo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
We examined how a student with learning disabilities (SLD) in mathematics constructed a scheme for differentiating, selecting, and properly operating on/with units that constitute a multiplicative situation, namely, singletons ('1s') and composite units (abbreviated UDS). Conducted as part of a larger teaching experiment in a learning environment…
Descriptors: Learning Disabilities, Mathematics Instruction, Multiplication, Grade 5
Main, Susan; O'Rourke, John – Australian Journal of Teacher Education, 2011
This paper reports on a pilot study that compared the use of commercial off-the-shelf (COTS) handheld game consoles (HGCs) with traditional teaching methods to develop the automaticity of mathematical calculations and self-concept towards mathematics for year 4 students in two metropolitan schools. One class conducted daily sessions using the HGCs…
Descriptors: Teacher Effectiveness, Values Education, Teaching Methods, Games
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Naidoo, N.; Naidoo, R. – Journal of College Teaching & Learning, 2007
Primary school learners' first encounters with mathematics in a traditional learning environment often create lifelong "math phobia."(Papert 1980) The situation in a country emerging from an oppressive education system designed to educationally disempower the majority of the population is much worse. The typical scenario in a previously…
Descriptors: Foreign Countries, Elementary School Students, Conventional Instruction, Mathematics Instruction