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No Child Left Behind Act 20011
Showing 1 to 15 of 108 results Save | Export
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Liying Zhu; Liying Shu; Peiyao Tian; Daner Sun; Ma Luo – International Journal of Science Education, 2025
This study aimed to evaluate the effectiveness of a design thinking teaching and learning model on students' design thinking skills in science class. The study utilised two projects, 'Making a Simple Solar Water Heater' and 'Drawing a 3D Topographic Map of Zhejiang Province,' based on the 5th-grade science curriculum in China, and involved 45…
Descriptors: Design, Thinking Skills, Teaching Methods, Science Instruction
Lotte van der Haar; Guthrie Gray-Lobe; Michael Kremer; Joost de Laat – Annenberg Institute for School Reform at Brown University, 2023
This study reports the findings from a year-long randomized evaluation assessing the impact of assigning 62 classrooms in Nigeria to receive either blocked or interleaved math problem sets. Blocked practice sessions focused on a single skill at a time. Interleaved problem sets alternated between different skills within a practice session. On tests…
Descriptors: Foreign Countries, Program Effectiveness, Retention (Psychology), Outcomes of Education
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Jeannotte, Doris; Corriveau, Claudia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
This study investigates the use of manipulatives by elementary students working on a fraction task. Extending previous work on the role played by the manipulatives in students' activity, we aim at describing how the choices made for the task design disrupt students' activity, creating opportunities to learn. The theoretical underpinnings allow…
Descriptors: Fractions, Instructional Materials, Mathematics Instruction, Teaching Methods
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Chen, Cheng-Huan; Chiu, Chiung-Hui – International Journal of Science and Mathematics Education, 2016
This study designed a set of computerized collaboration scripts for multi-touch supported collaborative design-based learning and evaluated its effects on multiple aspects of metacognitive self-regulation in terms of planning and controlling and mathematical literacy achievement at higher and lower levels. The computerized scripts provided a…
Descriptors: Metacognition, Design, Self Control, Planning
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Marulcu, Ismail; Barnett, Michael – Research in Science & Technological Education, 2016
Background: Elementary Science Education is struggling with multiple challenges. National and State test results confirm the need for deeper understanding in elementary science education. Moreover, national policy statements and researchers call for increased exposure to engineering and technology in elementary science education. The basic…
Descriptors: Elementary School Science, Science Education, Teaching Methods, Mixed Methods Research
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Duncanson, Edward; Curry, Michael – Educational Planning, 2020
The changing nature of education has forced educators to rethink the role of classrooms in student learning. Prior research has shown that the environmental and structural design of education centers impact student learning. With a dozen variables to deal with, classroom designers are faced with the daunting task of selecting one plan from the…
Descriptors: Classroom Design, Learning Processes, Models, Grade 3
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Heshmati, Saeideh; Kersting, Nicole; Sutton, Taliesin – International Journal of Science and Mathematics Education, 2018
This study explored the design and implementation of the Cover-up and Un-cover games, two manipulative-based fraction games, in 14 fifth-grade classrooms. We examined how the fraction concepts were integrated into the game design and explored the nature of teacher-student interactions during games using lesson videos. Our examination showed that…
Descriptors: Educational Games, Mathematics Instruction, Teacher Student Relationship, Design
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Marks, Jenna; Chase, Catherine C. – Journal of Engineering Education, 2019
Background: Design thinking, with its emphasis on iterative prototyping and mantra of "fail early and often," stands in stark contrast to the typical one-and-done, failure-averse culture of the classroom. Iterative prototyping and fail-forward mindsets could promote valuable iterative practices and positive reactions to failure, but…
Descriptors: Intervention, Middle School Students, Design, Thinking Skills
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Ammar, Ahlem; Hassan, Rania Mohamed – Language Learning, 2018
This quasi-experimental study examined the potential benefits of zero-error dictation, a teaching technique based on dialogue-driven dictation, and the extent to which target linguistic features and proficiency levels mediated its effects on second language (L2) learners' accurate use of French grammatical morphology. Seventy-nine learners of L2…
Descriptors: Quasiexperimental Design, Teaching Methods, Second Language Instruction, Grammar
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Selcen Guzey, S.; Harwell, Michael; Moreno, Mario; Peralta, Yadira; Moore, Tamara J. – Journal of Science Education and Technology, 2017
The new science education reform documents call for integration of engineering into K-12 science classes. Engineering design and practices are new to most science teachers, meaning that implementing effective engineering instruction is likely to be challenging. This quasi-experimental study explored the influence of teacher-developed, engineering…
Descriptors: Science Education, Educational Change, Engineering Education, Elementary Secondary Education
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Denham, A. R. – Journal of Computer Assisted Learning, 2015
There has been a steady rise in the support for games as learning environments. This support is largely based on the strong levels of engagement and motivation observed during gameplay. What has proven difficult is the ability to consistently design and develop learning games that are both engaging and educationally viable. Those in the game-based…
Descriptors: Educational Games, Instructional Design, Elementary School Students, Grade 4
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Walter, Ofra; Gil-Glazer, Ya'ara; Eilam, Billie – Curriculum Journal, 2019
This study, using a mixed methods design, examined the use of a photograph-based model to improve students' language and writing skills. Classes were assigned to receive the photograph-based intervention (experimental) or to receive the regular language-based curriculum (control). Both second and fifth grade students in the experimental group…
Descriptors: Photography, Language Skills, Intervention, Writing Skills
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Parwati, Ni Nyoman; Sudiarta, I. Gusti Putu; Mariawan, I. Made; Widiana, I. Wayan – Journal of Technology and Science Education, 2018
The aim of this study was to describe and to test the effect of learning model (problem solving learning model oriented toward Balinese local wisdom (PSBLW) Vs Direct Instruction Model (DI)) and type of mathematics problems (open and closed problems) on the ability to solve mathematics problem of the fifth-grade students of elementary in Singaraja…
Descriptors: Mathematics Skills, Problem Solving, Grade 5, Elementary School Students
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