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No Child Left Behind Act 20012
Showing 1 to 15 of 93 results Save | Export
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Andy Ding-Xuan Ng; Aloysius Ong; Alwyn Vwen Yen Lee; Chew Lee Teo – Pedagogies: An International Journal, 2024
Research and development of Learning Analytics (LA) have created new ways to support students' learning. However, our understanding of teachers' roles when implementing LA in classroom practices remains nascent. This study investigates how teachers can implement LA to support students' agency in directing their own inquiry, when engaging in a…
Descriptors: Learning Analytics, Grade 5, Elementary School Students, Grade 6
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Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Yangin Ersanli, Ceylan – Novitas-ROYAL (Research on Youth and Language), 2023
The incorporation of technology has revolutionized the education industry, with augmented reality (AR) being one of the emerging technologies that exhibit great potential in educational settings. This study examines the efficacy of AR in enhancing vocabulary learning and retention among young 5th-grade learners. This study was conducted with 56…
Descriptors: Computer Simulation, Story Telling, Vocabulary Development, Retention (Psychology)
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Hover, Ashlee; Wise, Teresa – Education 3-13, 2022
An investigation of teacher and student use of digital devices and tools to inform others about ways to create twenty-first-century digital learning experiences in the classroom and at home. The researchers used a qualitative research design to elicit teacher perceptions and use of 1:1 (device to student) and 1:2 digital devices and tools through…
Descriptors: Access to Computers, Blended Learning, Electronic Learning, Computer Assisted Instruction
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Feroce, Nick; Liu, Jenny; Chattergoon, Rajendra – Research-publishing.net, 2022
This study examines the relationship between English language proficiency outcomes and the use of a Computer-Assisted Language Learning (CALL) tool that is designed to strengthen the academic English and oral proficiency skills of young English Learners (ELs). We compare scores on a standardized English language proficiency assessment for 2,034…
Descriptors: Oral Language, Second Language Learning, Second Language Instruction, Teaching Methods
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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Wenli Chen; Qianru Lyu; Junzhu Su – Journal of the Learning Sciences, 2024
Background: Collaborative learning is widely applied in real-world classrooms while young learners still have challenges engaging in high-quality knowledge co-construction processes. Researchers suggested an individual preparation activity before collaboration. However, there remains a limited understanding of the role of individual preparation on…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Persuasive Discourse, Elementary School Students
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Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – International Journal of Computer-Supported Collaborative Learning, 2019
Research on Computer-Supported Collaborative Learning (CSCL) has provided significant insights into why collaborative learning is effective and how we can effectively provide support for it. Building on this knowledge, we can investigate when collaboration is beneficial to support learning. Specifically, collaborative and individual learning are…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Intelligent Tutoring Systems
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Demetriou, Kyriakos – International Journal of Learning Technology, 2023
This study explores the strengths and weaknesses of using educational technology in inclusive settings with limited available resources, in Cyprus. A primary school teacher and her students participated in a series of classroom-based computer-mediated collaborative learning sessions. Students worked in groups and solved a number of mathematical…
Descriptors: Educational Technology, Inclusion, Computer Assisted Instruction, Cooperative Learning
Yang, Dandan; Zargar, Elham; Adams, Ashley Marie; Day, Stephanie L.; Connor, Carol McDonald – Assessment for Effective Intervention, 2021
Stealth assessment has been successfully embedded in educational games to measure students' learning in an unobtrusive and supportive way. This study explored the possibility of applying stealth assessment in a digital reading platform and sought to identify potential in-system indicators of students' digital learning outcomes. Utilizing the user…
Descriptors: Electronic Publishing, Books, Computer Assisted Instruction, Reading Processes
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Shirin Hashim – AERA Open, 2024
This study examines the impact of an online math learning program on third through fifth grade math achievement in Louisiana. Employing Zearn Math usage metrics and administrative data from the Louisiana Department of Education, the results indicate that grade levels that programmatically used Zearn Math scored, on average, about .03 standard…
Descriptors: Elementary School Mathematics, Elementary School Students, Elementary School Teachers, Mathematics Instruction
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Hwang, Wu-Yuin; Hoang, Anh; Lin, Ya-Hsuan – Journal of Computer Assisted Learning, 2021
With facilitation of advanced technologies, design and application of "smart" become promising research issues in education. Although it is potential for students to learn geometric in authentic contexts, there were still lack of studies addressing "smart" learning issue in authentic context for geometry. This study aim to…
Descriptors: Geometry, Elementary School Students, Computer Assisted Instruction, Authentic Learning
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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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