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Showing all 14 results Save | Export
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Tunahan Yilmaz; Serkan Izmirli – Journal of Educational Technology and Online Learning, 2023
The objective of this research was to investigate the influence of both unplugged and plugged coding activities on the computational thinking skills of secondary school students. Using an experimental design with a pretest-posttest control group, the study indicated that students enhanced their computational thinking skills through engagement in…
Descriptors: Coding, Computation, Thinking Skills, Computer Software
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Kevin Sigayret; Nathalie Blanc; André Tricot – Journal of Computer Assisted Learning, 2025
Background: Teaching programming and computational thinking is becoming a major issue in many education systems. Numerous approaches are possible, but very few studies compare these different ways of implementing programming and computational thinking learning. Objectives: We compared three ways of teaching programming and computational thinking…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Computation
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David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
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Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
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Özçakir, Bilal; Özdemir, Duygu; Kiymaz, Yasemin – International Journal of Contemporary Educational Research, 2020
Gifted students have potential to improve countries and this potential can be revealed and developed in schools where they spend most of their times with other regular students. However, these classrooms have some limitations for them; hence, they need some differentiated activities. Usage of dynamic geometry in mathematics lessons could be an…
Descriptors: Geometry, Mathematics Instruction, Gifted, Teaching Methods
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Prasad, Priya V. – Mathematics Teaching in the Middle School, 2016
How can we, as teachers, encourage students to move from drawing geometric objects to constructing them and thereby build their mathematical reasoning skills? One way to encourage students to construct instead of draw shapes and to help students develop more robust understandings of geometric relationships and constructions is to use interactive…
Descriptors: Middle School Students, Middle School Teachers, Mathematics, Mathematics Education
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Foster, Colin – Mathematics Teaching, 2011
One sign of a good task is that it will work just as well with Year 7 as with Year 13. The author asks learners to use graph-drawing software to draw a picture with graphs. He uses his imagination to suggest what a particular curve might resemble and helps learners to adjust their drawings to achieve what they are trying to make. Sometimes, one…
Descriptors: Freehand Drawing, Graphs, Foreign Countries, Computer Software
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Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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White, Barbara; Frederiksen, John – Educational Psychologist, 2005
This article provides an overview of our work on the nature of metacognitive knowledge, its relationship to learning through inquiry, and technologies that can be used to foster and assess its development in classrooms as students engage in collaborative inquiry. To illustrate our theoretical ideas, we present examples from our Inquiry Island…
Descriptors: Metacognition, Inquiry, Computer Software, Computer Assisted Instruction
James, Amy – Jossey-Bass, An Imprint of Wiley, 2005
Part of the new Knowledge Essentials series, "Fourth Grade Success" shows parents how to enrich their children's classroom learning and take an active role in their fourth graders' education by exploring: (1) What fourth graders are learning at school and the educational standards to expect in math, language arts, science, and social studies; (2)…
Descriptors: Grade 4, Grade 5, Thinking Skills, Academic Achievement