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Jang, Deok-Jin; Kong, Ha-Sung – Journal of Education and e-Learning Research, 2023
Safety education aims to promote safe habits through experience-oriented education that combines knowledge, skills and attitudes. However, in situations where experience-oriented safety education is challenging, realistic content created through technological advancements can indirectly function as an excellent safety education tool that allows…
Descriptors: Safety Education, Curriculum Development, Simulation, Fire Protection
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Hansen, Lisa; Sanders, Stephen W. – Strategies: A Journal for Physical and Sport Educators, 2012
Active gaming is growing in popularity and the idea of increasing children's physical activity by using technology is largely accepted by physical educators. Teachers nationwide have been providing active gaming equipment such as virtual bikes, rhythmic dance machines, virtual sporting games, martial arts simulators, balance boards, and other…
Descriptors: Physical Education, Physical Activities, Children, Teacher Educators
Ching, Cynthia Carter; Kafai, Yasmin B. – Teachers College Record, 2008
Background: Existing research suggests that one of the challenges for teachers in persisting with innovative inquiry curricula is their difficulty scaffolding students' transitions into technology-supported and open-ended activities. The question of whether students can effectively scaffold one another's transitions has not been previously…
Descriptors: Grounded Theory, Student Attitudes, Ethnography, Discourse Analysis