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Showing 1 to 15 of 68 results Save | Export
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Alaattin Arikan; Mert Bilen; Elif Aladag – Education and Information Technologies, 2024
This research aimed to investigate the effect of a technology-supported 3E learning model on middle school students' knowledge of disasters and their attitudes towards disaster preparedness. To this end, it used an explanatory sequential mixed methods design. Quantitative and qualitative data were used to describe how the technology-supported 3E…
Descriptors: Grade 5, Middle School Students, Student Attitudes, Emergency Programs
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Hoa, Truong Minh; Trang, Tran Thi Thuy – Anatolian Journal of Education, 2020
In order to evaluate the success of integrating the Interactive Whiteboard into vocabulary lessons in terms of developing the fifth graders' vocabulary achievement, retention and learning attitudes, the thirteen-week quasi-experimental study was conducted in two classes with the participation of 40 fifth graders as the control group and another 40…
Descriptors: Visual Aids, Educational Technology, Vocabulary Development, Retention (Psychology)
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Jamyang Lhamo; Nipaporn Sakulwongs – THAITESOL Journal, 2023
The research aimed to assess the English reading comprehension skills of fifth-grade Bhutanese students through a comparison before and after implementing the audio-assisted reading strategy. Additionally, it aimed to investigate the extent of their learning satisfaction towards the use of this strategy. The research was carried out in one of the…
Descriptors: Audio Equipment, Audiovisual Aids, Reading Comprehension, Reading Skills
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Li, Jui-Teng; Tong, Fuhui – Reading and Writing: An Interdisciplinary Journal, 2019
In this study, we examined the effects of E-flashcards and paper flashcards on Chinese vocabulary learning and learning attitudes among students learning Chinese as a foreign language. One hundred fourth and fifth grade English-speaking students participated in two groups, E-flashcards (n = 50) and paper flashcards (n = 50), to learn 20 new…
Descriptors: Vocabulary Development, Instructional Materials, Student Attitudes, Second Language Learning
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Aksu, Hasan Huseyin; Goksu, Murat – Educational Research and Reviews, 2020
The aim of this study is to observe the effect of Education and Informatics Net (EIN) supported math teaching on students' success in geometry teaching 5th grade level and to observe students' comments on EIN. This study was conducted in the 2nd term of 2018-2019 school year. Both qualitative and quantitative research methods were implemented.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Achievement Tests
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Lee, Victor R.; Drake, Joel R.; Thayne, Jeffrey L. – IEEE Transactions on Learning Technologies, 2016
Wearable activity tracking devices associated with the Quantified Self movement have potential benefit for educational settings because they produce authentic and granular data about activities and experiences already familiar to youth. This article explores how that potential could be realized through explicit acknowledgment of and response to…
Descriptors: Elementary School Students, Physical Activities, Measurement Equipment, Grade 5
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Chen, Yu-Hsuan; Wang, Chang-Hwa – Interactive Learning Environments, 2018
Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Psychological Patterns
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Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
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Knight, Kathryn; Davies, Randall S. – Interactive Learning Environments, 2016
This study tested an iPad application using a dichotomous key as a scaffolding tool to help students make more detailed observations as they identified various species of birds on display in a museum of natural science. The Mobile Dichotomous Key (MDK) iPad application was used by groups of fifth- and seventh-grade students. Analysis of the…
Descriptors: Telecommunications, Handheld Devices, Museums, Teaching Methods
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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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Jadallah, May; Hund, Alycia M.; Thayn, Jonathan; Studebaker, Joel Garth; Roman, Zachary J.; Kirby, Elizabeth – Journal of Geography, 2017
This study explores the effects of geographic information systems (GIS) curriculum on fifth-grade students' spatial ability and map-analysis skills. A total of 174 students from an urban public school district and their teachers participated in a quasi-experimental design study. Four teachers implemented a GIS curriculum in experimental classes…
Descriptors: Geography Instruction, Geographic Information Systems, Grade 5, Spatial Ability
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Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
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Crossley, Scott; Liu, Ran; McNamara, Danielle – Grantee Submission, 2017
A number of studies have demonstrated links between linguistic knowledge and performance in math. Studies examining these links in first language speakers of English have traditionally relied on correlational analyses between linguistic knowledge tests and standardized math tests. For second language (L2) speakers, the majority of studies have…
Descriptors: Predictor Variables, Mathematics Achievement, English (Second Language), Natural Language Processing
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Higgins, Kristina N.; Crawford, Lindy; Huscroft-D'Angelo, Jacqueline; Horney, Mark – Contemporary Educational Technology, 2016
Mathematical reasoning involves comprehending mathematical information and concepts in a logical way and forming conclusions and generalizations based on this comprehension. Computer-based learning has been incorporated into classrooms across the country, and specific aspects of technology need to be studied to determine how programs are…
Descriptors: Mathematical Logic, Mathematics Instruction, Technology Uses in Education, Educational Technology
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Chen, Chia-Chen; Lin, Pei-Hsuan – Interactive Learning Environments, 2016
In recent years information technology has been integrated into education to produce a series of trends, beginning with "electronic learning" (e-learning), through "mobile learning" (m-learning) and finally to "ubiquitous learning" (u-learning), which aims to improve learner motivation through overcoming the…
Descriptors: Astronomy, Teaching Methods, Electronic Learning, Technology Uses in Education
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