Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Anssi Lin | 1 |
Bahçeci, Ferhat | 1 |
Baytak, Ahmet | 1 |
Eetu Arkko | 1 |
Henriikka Vartiainen | 1 |
Ilkka Jormanainen | 1 |
Juho Kahila | 1 |
Matti Tedre | 1 |
Nicolas Pope | 1 |
Teemu Valtonen | 1 |
Usengül, Leyla | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 3 |
Grade 5 | 3 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Usengül, Leyla; Bahçeci, Ferhat – World Journal of Education, 2020
Today, the essential skills and characteristics of individuals change within the frame of changing needs. The acquisition of these skills to individuals is not sufficient with traditional education and difficulties are experienced in adapting to the age. While gaining 21st century skills, conducting interdisciplinary studies is becoming importance…
Descriptors: Technology Integration, Instructional Effectiveness, Thinking Skills, Skill Development
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews