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Steven L. Wise; Megan R. Kuhfeld; Marlit Annalena Lindner – Applied Measurement in Education, 2024
When student achievement is assessed, we seek to elicit a student's maximum performance -- a goal requiring the assumption that the student is fully engaged. Otherwise, to the extent that disengagement occurs, test performance is likely to suffer. Effectively managing test-taking disengagement requires an understanding of the testing conditions…
Descriptors: Testing, Attention Span, Learner Engagement, Time Factors (Learning)
Becherer, Julia; Köller, Olaf; Zimmermann, Friederike – British Journal of Educational Psychology, 2021
Background: Although many studies have suggested that students' externalizing (aggressive and rule-breaking) behaviour is detrimental to their academic achievement, the underlying mechanisms have rarely been investigated. Aims: We conducted a longitudinal investigation of whether the negative relation between externalizing behaviour and academic…
Descriptors: Student Behavior, Behavior Problems, Correlation, Academic Achievement
de Smedt, Fien; Graham, Steve; Van Keer, Hilde – Journal of Educational Research, 2019
The authors investigated the impact of explicit instruction and peer-assisted writing on students' writing motivation and self-efficacy for writing. Eleven teachers and their 206 fifth- and sixth-grade students participated in a 2 (explicit instruction vs. writing opportunities without explicit instruction) × 2 (peer-assisted writing vs. writing…
Descriptors: Writing Attitudes, Direct Instruction, Self Efficacy, Grade 5
Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
Ladd, Gary W.; Kochenderfer-Ladd, Becky; Visconti, Kari Jeanne; Ettekal, Idean; Sechler, Casey M.; Cortes, Khaerannisa I. – American Educational Research Journal, 2014
Little is known about the skills children need to successfully collaborate with classmates on academic assignments. The purposes of this study were to identify grade-schoolers' collaborative skills, evaluate the importance of identified skills for collaborative work, and determine whether differences in skill use were related to children's social…
Descriptors: Interpersonal Competence, Cooperation, Elementary School Students, Academic Ability
Lin, Yu-Chu; Morgan, Paul L.; Hillemeier, Marianne; Cook, Michael; Maczuga, Steve; Farkas, George – Behavioral Disorders, 2013
We examined three questions. First, do reading difficulties increase children's risk of behavioral difficulties? Second, do behavioral difficulties increase children's risk of reading difficulties? Third, do mathematics difficulties increase children's risk of reading or behavioral difficulties? We investigated these questions using (a) a sample…
Descriptors: Behavior Problems, Elementary School Students, At Risk Students, Reading Difficulties
Chen, Wiyun; Hypnar, Andrew J.; Mason, Steve A.; Zalmout, Sandy – Journal of Teaching in Physical Education, 2014
The purpose of this study was to examine the contribution of quality physical education (QPET) in a Comprehensive School Physical Activity Program (CSPAP) which is intended to promote physical activity (PA) behaviors in and outside of schools. Participants were nine elementary physical education teachers and their fourth- and fifth-grade students…
Descriptors: Physical Activities, Physical Activity Level, Physical Education, Student Behavior
Hamlen, Karla R. – Journal of Educational Computing Research, 2010
Research has shown that, among children, boys tend to play video games more than girls do. There are several theories addressing this phenomenon, including that stereotypes and lack of opportunity leave girls feeling inadequate with certain types of technology. No research has yet examined the interactive relationships between time spent playing…
Descriptors: Play, Video Games, Gender Differences, Success
Andrade, Heidi L.; Du, Ying; Mycek, Kristina – Assessment in Education: Principles, Policy & Practice, 2010
This study investigated the relationship between middle school students' scores for a written assignment (N = 162) and a process that involved students in generating criteria and self-assessing with a rubric. Gender, time spent writing, grade level, prior rubric use, and previous achievement in English were also examined. The treatment involved…
Descriptors: Scoring Rubrics, Self Evaluation (Individuals), Middle School Students, Writing (Composition)
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games