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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
Hwang, Yooyeun; Levin, Joel R. – Journal of Education for Students Placed at Risk, 2023
Recently developed randomized-test procedures for two independent-samples single-case designs are presented and applied to a memory-strategy intervention study with eight underperforming students from low SES backgrounds. Research design aspects, data-analysis features, and various output measures are provided to demonstrate the potential utility…
Descriptors: Research Design, Case Studies, Memory, Intervention
M. Motseke; M. M. Maja; S. Meeran – South African Journal of Education, 2024
There is an urgent need to establish classroom libraries, especially in rural areas where learners hardly come across any reading material. The purpose of this study was to investigate how teachers set up classroom libraries in rural areas of the Mogodumo circuit in the Limpopo province of South Africa. The study was qualitative in nature. Fifteen…
Descriptors: Foreign Countries, Rural Schools, English (Second Language), Language Teachers
Wing-Leung Yeung; Oi-Lam Ng – International Journal of Technology and Design Education, 2024
This paper reports a design and implementation of a STEM enrichment programme infused with affective elements designed for Hong Kong students. Specifically, it features a design-thinking approach to develop solutions to a self-selected problem addressing the United Nations Sustainable Development Goals. Around 30 upper primary school (grades 5 to…
Descriptors: STEM Education, Enrichment Activities, Foreign Countries, Elementary School Students
Aušrine Raudoniute – International Baltic Symposium on Science and Technology Education, 2025
This case study examined how students with learning (dyslexia) and attention deficit process science texts under different instructional design conditions using eye-tracking technology. The aim was to examine the impact of seductive details and visual enhancement elements on reading behaviour and cognitive load. A qualitative case study was…
Descriptors: Reading Strategies, Science Education, Visual Aids, Attention Deficit Hyperactivity Disorder
Jeannotte, Doris; Corriveau, Claudia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
This study investigates the use of manipulatives by elementary students working on a fraction task. Extending previous work on the role played by the manipulatives in students' activity, we aim at describing how the choices made for the task design disrupt students' activity, creating opportunities to learn. The theoretical underpinnings allow…
Descriptors: Fractions, Instructional Materials, Mathematics Instruction, Teaching Methods
Louisiana Department of Education, 2022
ELA Guidebooks is an English language arts curriculum for core instruction. Made by teachers for teachers, the ELA Guidebooks units ensure all students can read, understand, and express their understanding of complex, grade-level texts, ensuring their readiness for college or a career. Each text collection has a shared idea and contains authentic…
Descriptors: Grade 3, Grade 4, Grade 5, English Instruction
Matic, Ljerka Jukic – Center for Educational Policy Studies Journal, 2019
Teachers' pedagogical design capacity is their ability to perceive and mobilise existing resources to create productive instructional episodes in the classroom. To a certain extent, this ability is dependent on the curricular resource used. As the textbook remains the most commonly used curricular resource in mathematics classrooms, the study…
Descriptors: Lesson Plans, Instructional Design, Teacher Role, Experienced Teachers
Drayton, Brian; Bernstein, Debra; Schunn, Christian; McKenney, Susan – Science Education, 2020
This study examines and compares how developers designed two primary science curricula to support teacher adaptation and enable use of innovative materials at scale. The two cases--"Literacy Science" (a science and literacy curriculum for grades 2-5) and "Science as Inquiry" (a curriculum focused on matter for grades 3-5)--were…
Descriptors: Elementary School Science, Science Curriculum, Curriculum Development, Literacy Education
Cellitti, Jessica M. – ProQuest LLC, 2019
This qualitative research examines design failure within a 5th grade science classroom that embedded engineering design activities. In adhering with a situative learning perspective, the goal of this research was to understand how design failure was portrayed to students through the written and enacted curriculum and in turn, how students…
Descriptors: Engineering, Design, Failure, Elementary School Science
Heshmati, Saeideh; Kersting, Nicole; Sutton, Taliesin – International Journal of Science and Mathematics Education, 2018
This study explored the design and implementation of the Cover-up and Un-cover games, two manipulative-based fraction games, in 14 fifth-grade classrooms. We examined how the fraction concepts were integrated into the game design and explored the nature of teacher-student interactions during games using lesson videos. Our examination showed that…
Descriptors: Educational Games, Mathematics Instruction, Teacher Student Relationship, Design
Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Fisher, Douglas; Frey, Nancy; Akhavan, Nancy – Corwin, 2019
Students learn to read and write best when their teachers balance literacy instruction. But how do you strike the "right" balance of skills and knowledge, reading and writing, small and whole group instruction, and direct and dialogic instruction, so that all students can learn to their maximum potential? The answer lies in the…
Descriptors: Elementary Education, Kindergarten, Grade 1, Grade 2
Çoruhlu, Tülay Senel; Er Nas, Sibel – Journal of Education and Training Studies, 2017
The aim of this research is to determine the effect of the use of guidance material based on the 5E model on students' conceptual understanding of a topic entitled "What is the earth's crust composed of?" The sample consists of 40 students from the 5th grade (experimental group 20, control group 20). A concept test, a drawing test, and…
Descriptors: Concept Formation, Earth Science, Control Groups, Semi Structured Interviews
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