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Hung, Y.-H.; Chen, C.-H.; Huang, S.-W. – Journal of Computer Assisted Learning, 2017
The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisfaction with the three types of teaching materials,…
Descriptors: Instructional Materials, Computer Simulation, Picture Books, Visual Aids
Saarinen, Auli; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2016
The authors investigated primary school pupils' experiences using an electronic portfolio in their craft education for a three year period, from the 3rd grade until the end of the 5th grade. This article emphasizes the functions and the benefits of the ePortfolio method and outlines general user experiences based on pupil interviews (N = 38),…
Descriptors: Portfolios (Background Materials), Elementary School Students, Handicrafts, Art Education
Oliveira, Ana; Pombo, Lúcia – International Journal of Research in Education and Science, 2017
The EduLab model is a "new" educational model that integrates technologies in educational contexts comprising full equipped classrooms with attractive and easy-to-use technological resources. This model tries to promote a dynamic and more effective teaching and learning process. For this purpose, the model provides teachers training and…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics, Natural Sciences
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Kposowa, Augustine J.; Valdez, Amanda D. – Journal of Educational Computing Research, 2013
Objectives: The primary objective of the study was to investigate the relationship between ubiquitous laptop use and academic achievement. It was hypothesized that students with ubiquitous laptops would score on average higher on standardized tests than those without such computers. Methods: Data were obtained from two sources. First, demographic…
Descriptors: Elementary School Students, Grade 4, Grade 5, Laptop Computers
Broza, Orit; Kolikant, Yifat Ben-David – ZDM: The International Journal on Mathematics Education, 2015
The study set out to discover what characterizes the meaningful learning of mathematics among low-achieving students (LAS) and to highlight the challenges their characteristics pose for scaffolding, in particular for its adaptive core: contingent teaching. The setting was an extracurricular program for teaching meaningful mathematics to LAS…
Descriptors: Elementary School Mathematics, Grade 5, Mathematics Instruction, Mathematics Achievement
Stenliden, Linnea – Journal of Information Technology Education: Research, 2013
Handling the vast amounts of data and information available in contemporary society is a challenge. Geovisual Analytics provides technology designed to increase the effectiveness of information interpretation and analytical task solving. To date, little attention has been paid to the role such tools can play in education and to the extent to which…
Descriptors: Foreign Countries, Computer Uses in Education, Elementary School Students, Public Schools
Nair, Shanthi Suraj; Tay, Lee Yong; Koh, Joyce Hwee Ling – Educational Media International, 2013
This research paper explores students' motivation and teachers' teaching practices towards the writing of compositions in the conventional paper-based (paper and pencil) and the online blogs mode. Six classes of Grade 5 (224 students) and four English teachers in an elementary-level future school in Singapore were involved in this study. A total…
Descriptors: Computer Uses in Education, Educational Technology, Student Attitudes, Teaching Methods
Wang, Yi Hsuan; Young, Shelley S.-C.; Jang, Jyh-Shing Roger – Educational Technology & Society, 2013
In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in…
Descriptors: Foreign Countries, Robotics, Educational Technology, English (Second Language)
Polly, Drew – Journal of Computers in Mathematics and Science Teaching, 2011
Technological pedagogical and content knowledge (TPACK) has been advanced as a construct to describe teachers' understandings related to effectively teaching with technology. This study examined the development of TPACK of two teachers during their mathematics teaching after participating in a learner-centered professional development (LCPD)…
Descriptors: Technology Integration, Educational Technology, Faculty Development, Thinking Skills
Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs
Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope – Journal of Science Education and Technology, 2014
This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in…
Descriptors: Quasiexperimental Design, Grade 5, Elementary School Science, Science Instruction
Weinberg, Amie – ProQuest LLC, 2010
Students are beneficiaries of the educational system, yet little is known about their perceptions of the system. Furthermore, despite an increased focus on educational technology, many questions persist. Several previous studies about technology perceptions have focused on high school and college students. This study was designed to explore…
Descriptors: Student Attitudes, Elementary School Students, Computer Uses in Education, Technology Education
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Masson, Steve; Legendre, Marie-Francoise – International Journal of Environmental and Science Education, 2008
This study examines the effects of using historical microworlds on conceptual change in mechanics. Historical microworlds combine history of science and microworld through a computer based interactive learning environment that respects and represents historic conceptions or theories. Six grade 5 elementary students participated individually to…
Descriptors: Concept Formation, Grade 5, Computer Uses in Education, Elementary Education
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