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Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2016
This article investigates a pilot of integrating tablet computers in the elementary education. The research questions address the impact of tablet integration on learning and pedagogy. This qualitative case study crosschecks non-participated observations on students who work with tablet PCs, the school staff reflection on the integration as…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Educational Technology
Kiili, Kristian; Ketamo, Harri; Koivisto, Antti; Finn, Enda – International Journal of Game-Based Learning, 2014
This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school grades 1 and 2) available for players all over the world. The game is based on teachable agent approach, which means that in the game players can teach…
Descriptors: Mathematics Instruction, Games, Teaching Methods, Handheld Devices
Rikala, Jenni – International Association for Development of the Information Society, 2014
The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…
Descriptors: Coding, Feasibility Studies, Case Studies, Electronic Learning
Gonzalez, Michael – ProQuest LLC, 2014
The introduction of the Internet and its hyperlinked content made easily accessible with portable digital devices like smart phones and tablets, posed challenges to the traditional linear and print-oriented notions of what it means to read and write. Now that these traditional notions of read and write literacy have been breached by these…
Descriptors: Technological Literacy, Handheld Devices, Telecommunications, Disadvantaged
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
Rikala, Jenni; Kankaanranta, Marja – International Association for Development of the Information Society, 2014
The aim of this case study was to explore the feasibility of the Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The interest was especially to explore how mobile devices and QR codes can enhance and blend teaching and learning. The data were collected with a teacher interview and pupil surveys. The learning…
Descriptors: Foreign Countries, Case Studies, Classroom Techniques, Classroom Environment
O'Rourke, John; Main, Susan; Ellis, Michelle – Australasian Journal of Educational Technology, 2013
Games technology in the form of hand-held game consoles (HGCs) when focussed on specific academic skill development has the capacity to engage students in learning and in turn produce positive academic results. This current research explores teacher perceptions of the implementation of HGCs to enhance the development of mental maths skills (namely…
Descriptors: Foreign Countries, Educational Technology, Handheld Devices, Educational Games
Avraamidou, Lucy – Journal of Computers in Mathematics and Science Teaching, 2013
The main aim of this study was to examine how a group of elementary students perceived their engagement in a project-based science intervention investigating the water quality of a local lake. The students collaborated with a scientist to conduct various experiments and used handheld computers to collect and analyze data in order to examine the…
Descriptors: Technology Uses in Education, Handheld Devices, Case Studies, Student Projects
Walters, Jennifer L. – ProQuest LLC, 2012
Handheld technology devices allow users to be mobile and access the Internet, personal data, and third-party content applications in many different environments at the users' convenience. The explosion of these mobile learning devices around the globe has led adults to value them for communication, productivity, and learning. Outside of the school…
Descriptors: Reading Achievement, Self Efficacy, Literacy, Electronic Learning
Shih, Ju-Ling; Chuang, Chien-Wen; Hwang, Gwo-Jen – Educational Technology & Society, 2010
This study presents a mobile exploration activity that guides elementary students to learn during a social science activity with digital support from mobile devices and wireless communications. The students are situated in both the real world and the virtual world to extend their learning experiences. The learning activities between the field and…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Grade 5