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Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
Fleshman, Paula Jenniver – ProQuest LLC, 2012
As mathematics identity affects students' learning and doing of mathematics, it is critical to understand the mathematics identities of African American and Hispanic students as the mathematical performance and pursuits of far too many continue to lag behind. Further, as community schools have been shown to positively impact students in urban…
Descriptors: Attention Deficit Hyperactivity Disorder, Ethnography, Community Schools, Systems Approach