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Tabbetha Harrison – ProQuest LLC, 2024
The purpose of this quantitative, causal-comparative, non-experimental study was to determine if there is a difference in reading self-efficacy and perceived learning among fourth- and fifth-grade inner city students who participated in experiential learning and those that did not participate in experiential learning. Experiential learning is…
Descriptors: Experiential Learning, Self Efficacy, Literacy, Elementary School Students
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Lee, Lung-Sheng; Lin, Kuen-Yi; Guu, Yunn-Horng; Chang, Liang-Te; Lai, Chih-Chien – Environmental Education Research, 2013
Energy saving and carbon-emissions reduction (ESCER) are widely regarded as important issues for progress towards ensuring sustainable forms of economic development. This Taiwanese study focuses on the effects of a series of educational activities about ESCER on students' knowledge, attitudes and behavior. Sixty fifth-grade students from two…
Descriptors: Energy Conservation, Conservation (Environment), Environmental Education, Grade 5
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Strait, Jean R. – International Journal on School Disaffection, 2008
What causes students to leave school? According to Azzam (2007), over 47% of students in the United States who drop out of school reported they did so because school was boring and irrelevant to their life situation. What can schools and teachers do to encourage students to stay in school? One possible solution may be to look at experiential…
Descriptors: Student Attitudes, Learning Processes, Public Speaking, Skill Development
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Elmendorf, Heidi G. – Change: The Magazine of Higher Learning, 2006
In this essay, the author describes her experience with an experiential model of learning through teaching that gives college students the opportunity to use what they learn in the college classroom to develop curricula and then teach those curricula in an elementary school. Her specific experience was with a science course for non-science majors,…
Descriptors: Majors (Students), Curriculum Development, Science Curriculum, Pedagogical Content Knowledge
Abrahamson, Dor – International Group for the Psychology of Mathematics Education, 2003
The paper describes the rationale and 10-day implementation in a 5th-grade classroom (n=19) of an experimental ratio-and-proportion instructional design. In this constructivist-phenomenological design, coming from our theoretical perspective, design research, and domain analysis, students: (1) link "real-world" and "mathematical" objects…
Descriptors: Constructivism (Learning), Instructional Design, Concept Formation, Mathematics Instruction