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Katasila, Phichitra; Poonpon, Kornwipa – English Language Teaching, 2022
The present study aimed to investigate the effects of blended learning instruction on vocabulary knowledge of Thai primary school students and students' perceptions toward learning vocabulary through blended learning instruction. A mixed-methods approach was used. Quantitatively, a single group pretest-posttest design was used to measure students'…
Descriptors: Blended Learning, Teaching Methods, Student Attitudes, Elementary School Students
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Naila, Ishmatun – Elementary School Forum (Mimbar Sekolah Dasar), 2020
Collaborative skills are among four essential life skills that students need to master in the 21st century. The fifth-grader of elementary school students' low collaborative skills encourages the researcher to develop a science project learning model with an entrepreneurship model to improve these skills. The purpose of this research is to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Elementary School Students
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Zubi, Ibtisam Abdelhalek; Peled, Irit; Yarden, Marva – International Journal of Mathematical Education in Science and Technology, 2019
This study investigates the participation and knowledge growth of children with mathematical difficulties as they work in groups with their classmates on a year-long sequence of modelling tasks. It involves observations of a class of 23 fifth graders, 9 of whom were identified as having difficulties in mathematics. All the students worked for 8…
Descriptors: Mathematics Skills, Mathematics Instruction, Learning Problems, Grade 5
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Siew, Nyet Moi; Ambo, Norjanah – Problems of Education in the 21st Century, 2020
This research aimed to examine the effects of an integrated STEM project-based with cooperative learning (STEM-PjBCL) approach on fifth graders' five sub-scales of trait dimension in scientific creativity. A quasi-experimental pre-test and post-test non-equivalent control group design was employed. A total of 360 fifth graders from four randomly…
Descriptors: Creativity, Grade 5, Elementary School Students, STEM Education
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Mason, Lucia; Borella, Erika; Diakidoy, Irene-Anna N.; Butterfuss, Reese; Kendeou, Panayiota; Carretti, Barbara – Discourse Processes: A Multidisciplinary Journal, 2020
Inhibition is thought to help suppress interference from misconceptions in science learning. Using a pre-, post-, and delayed posttest design, we examined the influence on learning from science texts of three inhibitory-related functions--prepotent response inhibition, resistance to distractor interference, and resistance to proactive…
Descriptors: Inhibition, Interference (Learning), Resistance (Psychology), Learning
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Bhatia, Parnika; Le Diagon, Sarah; Langlois, Emma; William, Melissa; Prado, Jérôme; Gardes, Marie-Line – Journal of Computer Assisted Learning, 2023
Background: Digital game-based learning is gaining increased attention from both researchers and educators for improving mathematics instruction. However, the evidence for game-based learning is mixed and research with rigorous research design and analyses are limited. Objective: Here, in a pre-registered randomized controlled study, we…
Descriptors: Fractions, Mathematics Instruction, Comparative Analysis, Game Based Learning
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Xie, Shengying; Cai, Jinfa – ZDM: Mathematics Education, 2022
In this study we aimed to inquire into the impact of the use of early arithmetic strategies by a group of fifth-grade students, on their solving of equations involving two representations of unknowns. Pre- and post-tests consisting of equation-solving items involving two representations of unknowns (number sentences containing empty 'brackets', as…
Descriptors: Grade 5, Elementary School Students, Problem Solving, Teaching Methods
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Priyono – Journal of Social Studies Education Research, 2018
The research aims to find the differences in students' learning results by implementing both PAIKEM (Active, Innovative, Creative, Effective, and Exciting Learning) and conventional learning methods for students with high and low motivation. This research used experimental design on two groups, a group of high motivation students and a group of…
Descriptors: Conventional Instruction, Program Implementation, Learning Motivation, Student Motivation
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Grether, Gregory F. – American Biology Teacher, 2021
Evolution by natural selection is key to understanding life and of considerable practical importance in public health, medicine, biotechnology, and agriculture. "The Next Generation Science Standards" (NGSS) include natural selection among several evolutionary concepts that all third-graders should know. This article explores a novel…
Descriptors: Biology, Science Instruction, Scientific Concepts, Genetics
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Koto, Irwan – Elementary School Forum (Mimbar Sekolah Dasar), 2020
This research aims at comparing the changes in factual, conceptual, and procedural knowledge of heat transfer in learning science using YouTube videos accompanied by discovery learning among fifth graders. A pre-and post-test experimental design was conducted by two different groups. One of the groups was randomly assigned to conduct discovery…
Descriptors: Science Instruction, Video Technology, Internet, Discovery Learning
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Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Setiawan, Danang Wahyu; Suharno; Triyanto – International Journal of Educational Methodology, 2019
The research aims to know the effect of Active Learning on the concept of mastery of sains learning by fifth grade students at primary school. The method that is used in this research is a quasi-experimental research. The aspect being measured in this research was comparing two learning groups. Experiment group was exposed to Active Learning Model…
Descriptors: Active Learning, Grade 5, Elementary School Students, Experimental Groups
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Bakioglu, Busra; Karamustafaoglu, Orhan; Karamustafaoglu, Sevilay; Yapici, Senay – European Journal of Educational Research, 2018
The purpose of this study was to investigate the effect of lessons conducted in out-of-school learning settings on 5th graders science achievement within the scope of a guidance material that was prepared to be used in out-of-school learning settings in accordance with the "Let's Solve the Riddle of Our Body" chapter objectives. The…
Descriptors: Grade 5, Elementary School Students, Science Tests, Science Instruction
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