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Naila, Ishmatun – Elementary School Forum (Mimbar Sekolah Dasar), 2020
Collaborative skills are among four essential life skills that students need to master in the 21st century. The fifth-grader of elementary school students' low collaborative skills encourages the researcher to develop a science project learning model with an entrepreneurship model to improve these skills. The purpose of this research is to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Elementary School Students
Siew, Nyet Moi; Ambo, Norjanah – Problems of Education in the 21st Century, 2020
This research aimed to examine the effects of an integrated STEM project-based with cooperative learning (STEM-PjBCL) approach on fifth graders' five sub-scales of trait dimension in scientific creativity. A quasi-experimental pre-test and post-test non-equivalent control group design was employed. A total of 360 fifth graders from four randomly…
Descriptors: Creativity, Grade 5, Elementary School Students, STEM Education
Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla – International Journal of Game-Based Learning, 2018
This article presents the preliminary findings of GamiLearning (2015-2018), a research project that aims to promote critical and participative dimensions of Media and Information Literacy (MIL) in children through the creation of digital games. The project presents an innovative approach by arguing that MIL can be promoted through the process of…
Descriptors: Information Literacy, Literacy Education, Foreign Countries, Video Games
Hastle, Peter A.; Chen, Senlin; Guarino, Anthony J. – Journal of Teaching in Physical Education, 2017
Purpose: The purpose of this study was to examine the process and outcome of an intervention using the project-based learning (PBL) model to increase students' health-related fitness (HRF) knowledge. Method: The participants were 185 fifth-grade students from three schools in Alabama (PBL group: n = 109; control group: n = 76). HRF knowledge was…
Descriptors: Active Learning, Student Projects, Health Related Fitness, Intervention
Corum, Kimberly; Garofalo, Joe – Journal of Computers in Mathematics and Science Teaching, 2016
Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this…
Descriptors: Elementary School Mathematics, Elementary School Students, Grade 5, Geometric Concepts
Whitlock, Annie McMahon – ProQuest LLC, 2013
This dissertation is a qualitative case study focused on describing and analyzing the student and teacher experience with One Hen, a project-based learning unit specifically designed to teach civic engagement. In this study I address three questions: 1) Do fifth-grade students' knowledge and skills in economics change after participating in a…
Descriptors: Economics Education, Active Learning, Student Projects, Citizenship Education
Altintas, Esra; Ozdemir, Ahmet S. – Educational Sciences: Theory and Practice, 2015
This study aims to evaluate a differentiation approach that was recently developed to teach mathematics to gifted middle school students in terms of its practice by teachers by studying the effect of the approach on achievement among both gifted and non-gifted students. From mixed research methods, the study used an explanatory design. It was…
Descriptors: Academic Achievement, Teacher Attitudes, Teaching Methods, Mathematics
Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews