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Zucker, Tricia A.; Oh, Yoonkyung; Conradi Smith, Kristin; Baker-Finck, Julie – Reading Psychology, 2022
This study examines the feasibility of adding a proximal outcome survey to a book distribution program. We also examine access to books at home for Grade 3 to 5 students experiencing poverty and relations with reading motivation and reading amount. Finally, we describe students' book preferences by analyzing the difficulty and genres of texts they…
Descriptors: Low Income Students, Economically Disadvantaged, Books, Family Environment
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Marttinen, Risto; Daum, David N.; Banville, Dominique; Fredrick, Ray N. – Physical Education and Sport Pedagogy, 2020
Background and purpose: The purpose of this research was to understand the experiences of pre-service teachers in a service-learning program. The research questions that guided this research were: (1) How does an after-school service-learning program that utilizes pre-service teachers develop students' pedagogy? (2) What are the experiences of…
Descriptors: Preservice Teachers, Service Learning, Low Income, After School Programs
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Jaime Osorio, María Fernanda; Caicedo Muñoz, Mabel Catalina; Trujillo Bohórquez, Iván Camilo – HOW, 2019
This article reports on an action-research study which examined the impact of a radio program as a strategy to develop the speaking skills of a mixed course at a private institution in Colombia. Hence, data were collected from 18 students through tests, surveys, field notes, and interviews. The results indicate that there is an important…
Descriptors: Radio, Action Research, Teaching Methods, Program Descriptions
Askew, Karyl; Stevenson, Olivia; Jones, Bridget – Grantee Submission, 2018
"INSPIRE" is an Investing in Innovation (i3) development grant funded by the Office of Innovation and Improvement, U.S. Department of Education. "INSPIRE" provides an innovative integrated K-12 STEM pipeline approach focused on STEM course content and instructional redesign. The INSPIRE model was implemented in Cabarrus County…
Descriptors: STEM Education, Standardized Tests, Mathematics Achievement, Science Achievement
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills