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Heather L. McDaniel; Alexa C. Budavari; Alexandra T. Tonigan; Ava E. Michael; Stephen G. West; Nisha Gottfredson O'Shea; Nicole P. Powell; Lixin Qu; Lissette M. Saavedra; Anna C. Yaros; Catherine P. Bradshaw; John E. Lochman; Antonio A. Morgan-López – Grantee Submission, 2025
Objective: Despite evidence-based interventions for the psychiatric disorders that often precede suicidality, suicide remains a leading cause of death among youth. There has been increased interest in whether preventive interventions targeting early risk factors lead to decreased distal risk for suicidal thoughts and behaviors (STB). We examined…
Descriptors: Prevention, Suicide, Risk Management, Coping
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Redden, Guy; Low, Remy – Review of Education, Pedagogy & Cultural Studies, 2012
The National Assessment Program--Literacy and Numeracy (NAPLAN)--is conducted through standardized tests that are administered to all Australian students in Years 3, 5, 7, and 9. It was implemented in 2008 by the same Labor government that introduced My School (www.myschool.edu.au). Enjoying bipartisan political support and popular with the public…
Descriptors: Standardized Tests, Educational Change, Literacy, Numeracy
Zyromski, Brett; Bryant, Alfred, Jr.; Gerler, Edwin R., Jr. – Journal of Humanistic Counseling, 2011
This phenomenological study of students' online responses to the Succeeding in School program offers rare insight into how Native American and other minority students perceived and experienced their school environment. Students' strategies regarding behavior and attitude changes they would use to improve their success and counseling implications…
Descriptors: Academic Achievement, School Activities, American Indians, Educational Environment
Meyer, Bonnie J. F.; Wijekumar, Kay; Middlemiss, Wendy; Higley, Kelli; Lei, Pui-Wa; Meier, Catherine; Spielvogel, James – Reading Research Quarterly, 2010
This study investigated the effects of different versions of Web-based instruction focused on text structure on fifth- and seventh-grade students' reading comprehension. Stratified random assignment was employed in a two-factor experiment embedded within a pretest and multiple posttests design (immediate and four-month delayed posttests). The two…
Descriptors: Feedback (Response), Reading Comprehension, Text Structure, Web Based Instruction
Zyromski, Brett; Bryant, Alfred, Jr.; Gerler, Edwin R., Jr. – Journal of School Violence, 2009
This article presents a qualitative study of the Succeeding in School program, an Internet-based intervention designed to help students reflect on key elements of academic success. The 139 students (10-12 years old) who participated in this study were largely of American Indian heritage and attended an elementary school (K-6) in southeastern North…
Descriptors: Program Effectiveness, Violence, American Indians, Computer Mediated Communication
Rosen, Yigal; Beck-Hill, Dawne – Journal of Research on Technology in Education, 2012
This study provides a comprehensive look at a constructivist one-to-one computing program's effects on teaching and learning practices as well as student learning achievements. The study participants were 476 fourth and fifth grade students and their teachers from four elementary schools from a school district in the Dallas, Texas, area. Findings…
Descriptors: Foreign Countries, Constructivism (Learning), Reading Achievement, Educational Benefits
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Tracey, Diane H.; Young, John W. – Online Submission, 2005
This research investigated the effects of a technology based learning program on 219 5th graders' reading and technology skills. Central to the program's design is its capacity to deliver reading materials that are on students' individually differentiated reading levels. That is, on any given day all students in a classroom receive a reading…
Descriptors: Reading Materials, Internet, Reading Programs, Reading Ability
Hawkes, Mark – Quarterly Review of Distance Education, 2007
Using collaborative critical reflection as an index, this study examines the asynchronous and face-to-face discourse of 28 suburban Chicago elementary teachers developing problem based learning (PBL) curriculum. Statistical analysis of the corpus produced by the 2 mediums shows that the asynchronous online network emerges as the medium of choice…
Descriptors: Electronic Learning, Curriculum Design, Online Courses, Problem Based Learning