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Hugerat, Muhamad; Kortam, Naji; Maroun, Nassrin Toubia; Basheer, Ahmad – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The purpose of this study was to examine how the use of didactic games in teaching science affects the learning environment, achievement, and motivation among primary school students. The research population consisted of 188 5th grade students from two primary schools. This group was divided into an experimental group and a control group. The…
Descriptors: Instructional Effectiveness, Game Based Learning, Educational Games, Active Learning
Vuopala, Essi; Guzmán Medrano, Diego; Aljabaly, Mariam; Hietavirta, Dora; Malacara, Lourdes; Pan, Chunxiao – Technology, Pedagogy and Education, 2020
This study investigated students' perspectives on working and studying within a maker culture context. Participants were fifth-grade students (n = 18) in a Finnish elementary school who worked on a fabrication project for five days. The data consisted of student questionnaires (n = 18), group presentations (n = 5) and the final fabrication…
Descriptors: Student Attitudes, Grade 5, Elementary School Students, Student Satisfaction
ChanLin, Lih-Juan – Innovations in Education and Teaching International, 2008
This paper reports the findings of a study which observed students' (aged 10-11) use of technology during project-based learning activities in science. As part of the overall process of project-based learning, students used computer technology as a tool for collecting information, organising it and presenting it to their peers. Students conducted…
Descriptors: Teaching Methods, Educational Technology, Technology Integration, Science Instruction